void OnTriggerEnter(Collider other) { //look at if (other.tag == "Wolf") { transform.LookAt(other.transform); transform.rotation = Quaternion.Euler(0, transform.rotation.eulerAngles.y, 0); } ICameraPos cameraPos = other.gameObject.GetComponent <ICameraPos>(); if (other.tag == "Trigger") { //cameraPos change cameraPos.PosChange(this); } INextLevel nextLevel = other.gameObject.GetComponent <INextLevel>(); if (other.name == "LevelOpen") { //nextLevel nextLevel.Next(this); } //Touch Item IItem temp = other.gameObject.GetComponent <IItem>(); if (temp != null && attack) { if (other.tag == "Barrels") { Rigidbody rd = other.GetComponent <Rigidbody>(); rd.isKinematic = false; rd.velocity = transform.forward; StartCoroutine(Wait(true, (value) => takeItem = value)); } temp.TouchItem(this); } }
public LevelManager(ILevel level, INextLevel nextLevel) { Level = level; _nextLevel = nextLevel; Level.SquaresToNextLevel = _nextLevel.AmountOfSquaresForLevelUp; }