private void UnbanButtonClicked(Button sender) { NetOutgoingMessage msg = _networkManager.CreateMessage(); msg.Write((byte)NetMessage.RequestBanList); _networkManager.SendMessage(msg, NetDeliveryMethod.ReliableUnordered); Dispose(); }
public void HandleDeletion(IEntity entity) { if (!IsActive || !Eraser) { return; } NetOutgoingMessage message = NetworkManager.CreateMessage(); message.Write((byte)NetMessage.RequestEntityDeletion); message.Write(entity.Uid); NetworkManager.SendMessage(message, NetDeliveryMethod.ReliableUnordered); }
public NetOutgoingMessage CreateEntityMessage() { NetOutgoingMessage message = _networkManager.CreateMessage(); message.Write((byte)NetMessage.EntityMessage); return(message); }
private void CraftButtonClicked(ImageButton sender) { //craftTimer = new Timer_Bar(new Size(200,15), new TimeSpan(0,0,0,10)); if (_craftSlot1.ContainingEntity == null || _craftSlot2.ContainingEntity == null) { return; } if (_playerManager != null) { if (_playerManager.ControlledEntity != null) { if (_playerManager.ControlledEntity.HasComponent(ComponentFamily.Inventory)) { var invComp = (InventoryComponent)_playerManager.ControlledEntity.GetComponent(ComponentFamily.Inventory); if (invComp.ContainedEntities.Count >= invComp.MaxSlots) { _craftStatus.Text = "Status: Not enough Space"; _craftStatus.Color = Color.DarkRed; return; } } } } NetOutgoingMessage msg = _networkManager.CreateMessage(); msg.Write((byte)NetMessage.CraftMessage); msg.Write((byte)CraftMessage.StartCraft); msg.Write(_craftSlot1.ContainingEntity.Uid); msg.Write(_craftSlot2.ContainingEntity.Uid); _networkManager.SendMessage(msg, NetDeliveryMethod.ReliableUnordered); }
private void button_admin_Clicked(Button sender) { NetOutgoingMessage message = _netMgr.CreateMessage(); message.Write((byte)NetMessage.RequestAdminPlayerlist); _netMgr.SendMessage(message, NetDeliveryMethod.ReliableUnordered); Dispose(); }
private void UnbanButtClicked(Button sender) { NetOutgoingMessage msg = _networkManager.CreateMessage(); msg.Write((byte)NetMessage.RequestAdminUnBan); msg.Write((string)sender.UserData); _networkManager.SendMessage(msg, NetDeliveryMethod.ReliableUnordered); Dispose(); }
private void Selected(TargetingDummyElement sender) { //Send server targeted location NetOutgoingMessage msg = _networkManager.CreateMessage(); msg.Write((byte) NetMessage.PlayerSessionMessage); msg.Write((byte) PlayerSessionMessage.SetTargetArea); msg.Write((byte) sender.BodyPart); _networkManager.SendMessage(msg, NetDeliveryMethod.ReliableOrdered); }
/// <summary> /// Verb sender /// If UID is 0, it means its a global verb. /// </summary> /// <param name="verb">the verb</param> /// <param name="uid">a target entity's Uid</param> public void SendVerb(string verb, int uid) { NetOutgoingMessage message = _networkManager.CreateMessage(); message.Write((byte)NetMessage.PlayerSessionMessage); message.Write((byte)PlayerSessionMessage.Verb); message.Write(verb); message.Write(uid); _networkManager.SendMessage(message, NetDeliveryMethod.ReliableOrdered); }
private void TryAdminLogin(string password) { NetOutgoingMessage msg = _networkManager.CreateMessage(); msg.Write((byte)NetMessage.RequestAdminLogin); msg.Write(password); _networkManager.SendMessage(msg, NetDeliveryMethod.ReliableUnordered); Dispose(); }
/// <summary> /// Processes commands (chat messages starting with /) /// </summary> /// <param name="text">input text</param> private void ProcessCommand(string text) { //Commands are processed locally and then sent to the server to be processed there again. var args = new List <string>(); CommandParsing.ParseArguments(text, args); string command = args[0]; //Entity player; //var entMgr = IoCManager.Resolve<IEntityManager>(); //var plrMgr = IoCManager.Resolve<IPlayerManager>(); //player = plrMgr.ControlledEntity; //IoCManager.Resolve<INetworkManager>(). switch (command) { case "cls": components.Clear(); last_y = 0; //this.scrollbarH.Value = 0; this.scrollbarV.Value = 0; break; case "quit": Environment.Exit(0); break; case "addparticles": //This is only clientside. if (args.Count >= 3) { Entity target = null; if (args[1].ToLowerInvariant() == "player") { var plrMgr = IoCManager.Resolve <IPlayerManager>(); if (plrMgr != null) { if (plrMgr.ControlledEntity != null) { target = plrMgr.ControlledEntity; } } } else { var entMgr = IoCManager.Resolve <IEntityManagerContainer>(); if (entMgr != null) { int entUid = int.Parse(args[1]); target = entMgr.EntityManager.GetEntity(entUid); } } if (target != null) { if (!target.HasComponent(ComponentFamily.Particles)) { var entMgr = IoCManager.Resolve <IEntityManagerContainer>(); var compo = (IParticleSystemComponent)entMgr.EntityManager.ComponentFactory.GetComponent("ParticleSystemComponent"); target.AddComponent(ComponentFamily.Particles, compo); } else { var entMgr = IoCManager.Resolve <IEntityManagerContainer>(); var compo = (IParticleSystemComponent)entMgr.EntityManager.ComponentFactory.GetComponent("ParticleSystemComponent"); target.AddComponent(ComponentFamily.Particles, compo); } } } SendServerConsoleCommand(text); //Forward to server. break; case "removeparticles": if (args.Count >= 3) { Entity target = null; if (args[1].ToLowerInvariant() == "player") { var plrMgr = IoCManager.Resolve <IPlayerManager>(); if (plrMgr != null) { if (plrMgr.ControlledEntity != null) { target = plrMgr.ControlledEntity; } } } else { var entMgr = IoCManager.Resolve <IEntityManagerContainer>(); if (entMgr != null) { int entUid = int.Parse(args[1]); target = entMgr.EntityManager.GetEntity(entUid); } } if (target != null) { if (target.HasComponent(ComponentFamily.Particles)) { IParticleSystemComponent compo = (IParticleSystemComponent)target.GetComponent(ComponentFamily.Particles); compo.RemoveParticleSystem(args[2]); } } } SendServerConsoleCommand(text); //Forward to server. break; case "sendchat": if (args.Count < 2) { return; } INetworkManager NetworkManager = IoCManager.Resolve <INetworkManager>(); NetOutgoingMessage message = NetworkManager.CreateMessage(); message.Write((byte)NetMessage.ChatMessage); message.Write((byte)ChatChannel.Player); message.Write(args[1]); NetworkManager.SendMessage(message, NetDeliveryMethod.ReliableUnordered); break; // To debug console scrolling and stuff. case "fill": SFML.Graphics.Color[] colors = { SFML.Graphics.Color.Green, SFML.Graphics.Color.Blue, SFML.Graphics.Color.Red }; Random random = new Random(); for (int x = 0; x < 50; x++) { AddLine("filling...", colors[random.Next(0, colors.Length)]); } break; default: SendServerConsoleCommand(text); //Forward to server. break; } }