public NetMessageHandler(string msgType, long connectionId, Player player, NetDataReader message, INetSerializer serializer) { this.msgType = msgType; this.connectionId = connectionId; this.message = message; this.serializer = serializer; this.player = player; }
public NetworkClientManager(INetworkTransport transport, INetSerializer serializer) : base(transport) { msgManager = new MessageManager(serializer, false); }
public MessageManager(INetSerializer serializer, bool isServer) { this.serializer = serializer; this.isServer = isServer; }
private readonly byte[] readBuffer = new byte[5000]; // Store received data public void Init(INetSerializer serializer) { this.serializer = serializer; }
public NetworkServerManager(INetworkTransport transport, INetSerializer serializer) : base(transport) { msgManager = new MessageManager(serializer, true); }