public override void HandleMessage(INetPacket packet) { Debug.WriteLine($"Message received: \"{packet.GetType().Name}\" ({Id})"); if (Index < 2) { var ser = (BattleServer)Server; switch (packet) { case PBEActionsResponsePacket arp: ser.ActionsSubmitted(this, arp.Actions); break; case PBEPartyResponsePacket prp: Party = prp.Party; ser.PartySubmitted(this); break; case PBESwitchInResponsePacket sirp: ser.SwitchesSubmitted(this, sirp.Switches); break; } } ResetEvent.Set(); }
public override void HandleMessage(INetPacket packet) { Debug.WriteLine($"Message received: \"{packet.GetType().Name}\" ({BattleId})"); if (Socket == null || ResetEvent.SafeWaitHandle.IsClosed) { return; } ResetEvent.Set(); if (BattleId < 2) { var ser = (BattleServer)Server; switch (packet) { case PBEActionsResponsePacket arp: { ser.ActionsSubmitted(this, arp.Actions); break; } case PBEPartyResponsePacket prp: { Party = prp.Party; ser.PartySubmitted(this); break; } case PBESwitchInResponsePacket sirp: { ser.SwitchesSubmitted(this, sirp.Switches); break; } } } }
public override void HandleMessage(INetPacket packet) { Debug.WriteLine($"Message received: \"{packet.GetType().Name}\" ({BattleId})"); if (Socket == null || ResetEvent.SafeWaitHandle.IsClosed) { return; } ResetEvent.Set(); if (BattleId < 2) { var ser = (BattleServer)Server; switch (packet) { case PBEActionsResponsePacket arp: { ser.ActionsSubmitted(this, arp.Actions); break; } case PBEPartyResponsePacket prp: { Console.WriteLine($"Received team from {TrainerName}!"); if (TeamShell == null) { TeamShell = prp.TeamShell; ser.PartySubmitted(this); } else { Console.WriteLine("Team submitted multiple times!"); } break; } case PBESwitchInResponsePacket sirp: { ser.SwitchesSubmitted(this, sirp.Switches); break; } } } }