static int DispatchLuaEvent(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 3); INetManager obj = LuaScriptMgr.GetNetObject <INetManager>(L, 1); string arg0 = LuaScriptMgr.GetLuaString(L, 2); LuaTable arg1 = LuaScriptMgr.GetLuaTable(L, 3); obj.DispatchLuaEvent(arg0, arg1); return(0); }