public PlayerService( INWScript script, IDataService data, IColorTokenService color, INWNXCreature nwnxCreature, INWNXPlayer player, INWNXPlayerQuickBarSlot qbs, IDialogService dialog, INWNXEvents nwnxEvents, IBackgroundService background, IRaceService race, IDurabilityService durability, IPlayerStatService stat, ILanguageService language) { _ = script; _data = data; _color = color; _nwnxCreature = nwnxCreature; _player = player; _qbs = qbs; _dialog = dialog; _nwnxEvents = nwnxEvents; _background = background; _race = race; _durability = durability; _stat = stat; _language = language; }
public PerkService(INWScript script, IColorTokenService color, IDataContext db, IBiowareXP2 biowareXP2, INWNXCreature nwnxCreature, INWNXPlayerQuickBarSlot nwnxQBS, INWNXPlayer nwnxPlayer) { _ = script; _color = color; _db = db; _biowareXP2 = biowareXP2; _nwnxCreature = nwnxCreature; _nwnxQBS = nwnxQBS; _nwnxPlayer = nwnxPlayer; }
public PerkService(INWScript script, IColorTokenService color, IDataService data, IBiowareXP2 biowareXP2, INWNXCreature nwnxCreature, INWNXPlayerQuickBarSlot nwnxQBS, INWNXPlayer nwnxPlayer, INWNXProfiler nwnxProfiler) { _ = script; _color = color; _data = data; _biowareXP2 = biowareXP2; _nwnxCreature = nwnxCreature; _nwnxQBS = nwnxQBS; _nwnxPlayer = nwnxPlayer; _nwnxProfiler = nwnxProfiler; }
public ChatCommandService( INWNXChat nwnxChat, IColorTokenService color, IAuthorizationService auth, INWNXEvents nwnxEvents, INWNXCreature nwnxCreature, INWScript script, INWNXPlayer nwnxPlayer, INWNXPlayerQuickBarSlot nwnxQBS) { _nwnxChat = nwnxChat; _color = color; _auth = auth; _nwnxEvents = nwnxEvents; _nwnxCreature = nwnxCreature; _ = script; _nwnxPlayer = nwnxPlayer; _nwnxQBS = nwnxQBS; }
public PlayerService( INWScript script, IDataContext db, IDeathService death, IColorTokenService color, INWNXCreature nwnxCreature, ISkillService skill, INWNXPlayer player, INWNXPlayerQuickBarSlot qbs, IDialogService dialog, INWNXEvents nwnxEvents) { _ = script; _db = db; _death = death; _color = color; _nwnxCreature = nwnxCreature; _skill = skill; _player = player; _qbs = qbs; _dialog = dialog; _nwnxEvents = nwnxEvents; }