public MyGuiScreenGamePlay() : base(Vector2.Zero, null, null) { Static = this; DrawMouseCursor = false; m_closeOnEsc = false; m_drawEvenWithoutFocus = true; EnabledBackgroundFade = false; m_canShareInput = false; CanBeHidden = false; m_isAlwaysFirst = true; m_controlMenu = Activator.CreateInstance(MyPerGameSettings.ControlMenuInitializerType) as IMyControlMenuInitializer; MyGuiScreenCubeBuilder.ReinitializeBlockScrollbarPosition(); }