private void endActionLoadSaves(IMyAsyncResult result, MyGuiScreenProgressAsync screen) { screen.CloseScreen(); var selectedRow = m_worldsTable.SelectedRow; var world = (MySteamWorkshop.SubscribedItem)selectedRow.UserData; string safeName = MyUtils.StripInvalidChars(world.Title); var tempSessionPath = MyLocalCache.GetSessionSavesPath(safeName, false, false); if (Directory.Exists(tempSessionPath)) { OverwriteWorldDialog(); } else { MySteamWorkshop.CreateWorldInstanceAsync(world, MySteamWorkshop.MyWorkshopPathInfo.CreateWorldInfo(), false, delegate(bool success, string sessionPath) { if (success) { OnSuccess(sessionPath); } }); } }
private void ConfigForm_Load(object sender, EventArgs e) { // hide everything related to service HasToExit = false; serviceStatusLabel.Hide(); serviceStatusValueLabel.Hide(); restartServiceButton.Hide(); stopServiceButton.Hide(); Text = MyPerServerSettings.GameName + " - Dedicated server configurator"; if (m_isService) { // show everything that is related to service restartServiceButton.Show(); stopServiceButton.Show(); serviceStatusLabel.Show(); serviceStatusValueLabel.Show(); serviceStatusValueLabel.Text = ""; // update service label updateServiceStatus(); } MyLoadListResult worldList = new MyLoadListResult(); m_loadWorldsAsync = new MyLoadListResult(); worldListTimer.Enabled = true; MySandboxGame.ConfigDedicated.Load(); UpdateLoadedData(); }
private void worldListTimer_Tick(object sender, EventArgs e) { if (m_loadWorldsAsync.IsCompleted) { worldListTimer.Enabled = false; FillWorldsList(); loadGameButton.Checked = !string.IsNullOrEmpty(MySandboxGame.ConfigDedicated.LoadWorld); startGameButton.Checked = !loadGameButton.Checked; m_canChangeStartType = true; startTypeRadio_CheckedChanged(null, null); if (MyFakes.ENABLE_BATTLE_SYSTEM && MyPerGameSettings.Game == GameEnum.ME_GAME) { string officialBattleMaps = Path.Combine(MyFileSystem.ContentPath, "CastleSiege"); m_loadBattlesAsync = new MyBattleLoadListResult(officialBattleMaps, null); battleListTimer.Enabled = true; } // Selects the value for EnvironmentHostility combobox according to the setting of the selected scenario if (MyPerGameSettings.Game == GameEnum.SE_GAME && startGameButton.Checked) { // Assigns the variable m_cbbEnvironmentHostility m_cbbEnvironmentHostility = tableLayoutPanel1.Controls.Find("EnvironmentHostility", true)[0] as ComboBox; m_cbbEnvironmentHostility.SelectedItem = ((ScenarioItem)scenarioCB.SelectedItem).Definition.DefaultEnvironment; scenarioCB.SelectedIndexChanged += scenarioCB_SelectedIndexChanged; // this variable was changed to true with the code above m_isEnvironmentHostilityChanged = false; } } }
private static void endActionPublishUGC(IMyAsyncResult iResult, MyGuiScreenProgressAsync screen) { screen.CloseScreenNow(); PublishUGCResult result = (PublishUGCResult)iResult; result.CallbackOnFinished(result.PublishedFileId.HasValue, result.PublishedFileId); }
// Checks for corrupted worlds and refreshes the table cells. private void OnLoadingFinished(IMyAsyncResult result, MyGuiScreenProgressAsync screen) { var loadListRes = (MyLoadListResult)result; m_loadedDirectories.Add(CurrentDirectory); foreach (var saveTuple in loadListRes.AvailableSaves) { if (!m_loadedWorldsByFilePaths.ContainsKey(saveTuple.Item1)) { // add if new m_loadedWorldsByFilePaths.Add(saveTuple.Item1, saveTuple.Item2); } else { // Rewrite if forced m_loadedWorldsByFilePaths[saveTuple.Item1] = saveTuple.Item2; } } if (loadListRes.ContainsCorruptedWorlds) { var messageBox = MyGuiSandbox.CreateMessageBox( messageText: MyTexts.Get(MyCommonTexts.SomeWorldFilesCouldNotBeLoaded), messageCaption: MyTexts.Get(MyCommonTexts.MessageBoxCaptionError)); MyGuiSandbox.AddScreen(messageBox); } RefreshAfterLoaded(); // Close the loading miniscreen screen.CloseScreen(); }
private void endAction(IMyAsyncResult result, MyGuiScreenProgressAsync screen) { var loadListRes = (MyLoadListResult)result; m_availableSaves = loadListRes.AvailableSaves; if (loadListRes.ContainsCorruptedWorlds) { var messageBox = MyGuiSandbox.CreateMessageBox( messageText: MyTexts.Get(MyCommonTexts.SomeWorldFilesCouldNotBeLoaded), messageCaption: MyTexts.Get(MyCommonTexts.MessageBoxCaptionError)); MyGuiSandbox.AddScreen(messageBox); } if (m_availableSaves.Count != 0) { RefreshGameList(); m_continueLastSave.Enabled = true; } else { m_continueLastSave.Enabled = false; CloseScreenNow(); // close right away to avoid seeing the screen at all MyGuiSandbox.AddScreen(MyGuiSandbox.CreateMessageBox(messageText: MyTexts.Get(MyCommonTexts.MessageBoxTextNoSavedWorlds))); } screen.CloseScreen(); m_state = StateEnum.ListLoaded; }
private void endLocal(IMyAsyncResult result, MyGuiScreenProgressAsync screen) { var loadListRes = (MyLoadListResult)result; loadListRes.AvailableSaves.Sort((x, y) => x.Item2.SessionName.CompareTo(y.Item2.SessionName)); m_availableSavesLocal = loadListRes.AvailableSaves; AfterPartLoaded(); screen.CloseScreen(); }
private void endAction(IMyAsyncResult result, MyGuiScreenProgressAsync screen) { m_listNeedsReload = false; var loadResult = (LoadListResult)result; m_subscribedWorlds = loadResult.SubscribedWorlds; RefreshGameList(); screen.CloseScreen(); }
private void EndTutorialLoading(IMyAsyncResult result, MyGuiScreenProgressAsync screen) { var loadListRes = (MyLoadListResult)result; if (loadListRes.ContainsCorruptedWorlds) { var messageBox = MyGuiSandbox.CreateMessageBox( messageText: MyTexts.Get(MyCommonTexts.SomeWorldFilesCouldNotBeLoaded), messageCaption: MyTexts.Get(MyCommonTexts.MessageBoxCaptionError)); MyGuiSandbox.AddScreen(messageBox); } m_tutorials = new Dictionary <int, List <Tuple <string, MyWorldInfo> > >(); Dictionary <string, int> trainingLevels = new Dictionary <string, int>(); trainingLevels["Basic"] = (int)TrainingLevel.BASIC; //trainingLevels["Intermediate"] = (int)TrainingLevel.INTERMEDIATE; //trainingLevels["Advanced"] = (int)TrainingLevel.ADVANCED; trainingLevels["Planetary"] = (int)TrainingLevel.PLANETARY; loadListRes.AvailableSaves.Sort((x, y) => x.Item2.SessionName.CompareTo(y.Item2.SessionName)); foreach (var loadedRes in loadListRes.AvailableSaves) { var splitted = loadedRes.Item1.Split('\\'); var trainingLevel = splitted[splitted.Length - 2]; if (!MyFakes.ENABLE_XMAS15_CONTENT && splitted[splitted.Length - 1].Contains("Tutorial 08 - Climbing on Planets")) { continue; } if (!MyFakes.ENABLE_XMAS15_CONTENT && splitted[splitted.Length - 1].Contains("Tutorial 11 - Mining Planets and Ship Recovery")) { continue; } if (trainingLevels.ContainsKey(trainingLevel)) { int id = trainingLevels[trainingLevel]; if (!m_tutorials.ContainsKey(id)) { m_tutorials[id] = new List <Tuple <string, MyWorldInfo> >(); } m_tutorials[id].Add(loadedRes); } } SelectTutorials(); m_state = StateEnum.ListLoaded; screen.CloseScreen(); }
private void endWorkshop(IMyAsyncResult result, MyGuiScreenProgressAsync screen) { var loadResult = (LoadWorkshopResult)result; m_subscribedScenarios = loadResult.SubscribedScenarios; foreach (var item in loadResult.SubscribedScenarios) { MyWorldInfo wi = new MyWorldInfo(); wi.SessionName = item.Title; wi.Briefing = item.Description; wi.WorkshopId = item.PublishedFileId; m_availableSavesWorkshop.Add(new Tuple <string, MyWorldInfo>(WORKSHOP_PATH_TAG, wi)); } m_availableSavesWorkshop.Sort((x, y) => x.Item2.SessionName.CompareTo(y.Item2.SessionName)); AfterPartLoaded(); screen.CloseScreen(); }
private void endKeens(IMyAsyncResult result, MyGuiScreenProgressAsync screen) { var loadListRes = (MyLoadListResult)result; m_availableSavesKeens = loadListRes.AvailableSaves; m_availableSavesKeens.Sort((x, y) => x.Item2.SessionName.CompareTo(y.Item2.SessionName)); if (loadListRes.ContainsCorruptedWorlds) { var messageBox = MyGuiSandbox.CreateMessageBox( messageText: MyTexts.Get(MySpaceTexts.SomeWorldFilesCouldNotBeLoaded), messageCaption: MyTexts.Get(MySpaceTexts.MessageBoxCaptionError)); MyGuiSandbox.AddScreen(messageBox); } AfterPartLoaded(); screen.CloseScreen(); }
private void ConfigForm_Load(object sender, EventArgs e) { // hide everything related to service HasToExit = false; serviceStatusLabel.Hide(); serviceStatusValueLabel.Hide(); restartServiceButton.Hide(); stopServiceButton.Hide(); Text = MyPerServerSettings.GameName + " - Dedicated server configurator"; if (m_isService) { // show everything that is related to service restartServiceButton.Show(); stopServiceButton.Show(); serviceStatusLabel.Show(); serviceStatusValueLabel.Show(); serviceStatusValueLabel.Text = ""; // update service label updateServiceStatus(); } m_loadWorldsAsync = new MyLoadListResult(); worldListTimer.Enabled = true; if (MyFakes.ENABLE_BATTLE_SYSTEM && MyPerGameSettings.Game == GameEnum.ME_GAME) { battleButton.Show(); battleButton.Enabled = false; string officialBattleMaps = Path.Combine(MyFileSystem.ContentPath, "CastleSiege"); m_loadBattlesAsync = new MyBattleLoadListResult(officialBattleMaps, null); battleListTimer.Enabled = true; } else { battleButton.Hide(); battleListTimer.Enabled = false; } MySandboxGame.ConfigDedicated.Load(); UpdateLoadedData(); }
private void endPublicLobbiesAction(IMyAsyncResult result, MyGuiScreenProgressAsync screen) { var loadResult = (LoadLobbyListResult)result; m_lobbies.Clear(); if (m_showOnlyFriends.IsChecked) { LobbySearch.AddFriendLobbies(m_lobbies); } else { LobbySearch.AddFriendLobbies(m_lobbies); LobbySearch.AddPublicLobbies(m_lobbies); } RefreshGameList(); screen.CloseScreen(); }
private void endAction(IMyAsyncResult result, MyGuiScreenProgressAsync screen) { var loadListRes = (MyLoadListResult)result; m_availableSaves = loadListRes.AvailableSaves; if (loadListRes.ContainsCorruptedWorlds) { var messageBox = MyGuiSandbox.CreateMessageBox( messageText: MyTexts.Get(MySpaceTexts.SomeWorldFilesCouldNotBeLoaded), messageCaption: MyTexts.Get(MySpaceTexts.MessageBoxCaptionError)); MyGuiSandbox.AddScreen(messageBox); } if (m_availableSaves.Count != 0) { RefreshGameList(); } screen.CloseScreen(); m_state = StateEnum.ListLoaded; }
private void worldListTimer_Tick(object sender, EventArgs e) { if (m_loadWorldsAsync.IsCompleted) { worldListTimer.Enabled = false; FillWorldsList(); loadGameButton.Checked = !string.IsNullOrEmpty(MySandboxGame.ConfigDedicated.LoadWorld); startGameButton.Checked = !loadGameButton.Checked; m_canChangeStartType = true; startTypeRadio_CheckedChanged(null, null); if (MyFakes.ENABLE_BATTLE_SYSTEM && MyPerGameSettings.Game == GameEnum.ME_GAME) { string officialBattleMaps = Path.Combine(MyFileSystem.ContentPath, "CastleSiege"); m_loadBattlesAsync = new MyBattleLoadListResult(officialBattleMaps, null); battleListTimer.Enabled = true; } } }
// Checks for corrupted worlds and refreshes the table cells. private void OnLoadingFinished(IMyAsyncResult result, MyGuiScreenProgressAsync screen) { var loadListRes = (MyLoadListResult)result; m_scenarioTypesGroup.Clear(); m_scenarioTypesList.Clear(); foreach (var saveTuple in loadListRes.AvailableSaves) { var button = new MyGuiControlContentButton(saveTuple.Item2.SessionName, Path.Combine(saveTuple.Item1, "thumb.jpg")) { UserData = saveTuple.Item1 }; m_scenarioTypesGroup.Add(button); m_scenarioTypesList.Controls.Add(button); } SetDefaultValues(); // Close the loading miniscreen screen.CloseScreen(); }
protected override void ProgressStart() { m_asyncResult = m_beginAction(); }
private void endAction(IMyAsyncResult result, MyGuiScreenProgressAsync screen) { m_listNeedsReload = false; var loadResult = (LoadListResult)result; m_subscribedMods = loadResult.SubscribedMods; m_worldMods = loadResult.WorldMods; RefreshGameList(); screen.CloseScreen(); }
private void endWorkshop(IMyAsyncResult result, MyGuiScreenProgressAsync screen) { var loadResult = (LoadWorkshopResult)result; m_subscribedScenarios = loadResult.SubscribedScenarios; foreach(var item in loadResult.SubscribedScenarios) { MyWorldInfo wi = new MyWorldInfo(); wi.SessionName = item.Title; wi.Briefing = item.Description; wi.WorkshopId = item.PublishedFileId; m_availableSavesWorkshop.Add(new Tuple<string, MyWorldInfo>(WORKSHOP_PATH_TAG, wi)); } m_availableSavesWorkshop.Sort((x, y) => x.Item2.SessionName.CompareTo(y.Item2.SessionName)); AfterPartLoaded(); screen.CloseScreen(); }
private void ConfigForm_Load(object sender, EventArgs e) { // hide everything related to service HasToExit = false; serviceStatusLabel.Hide(); serviceStatusValueLabel.Hide(); restartServiceButton.Hide(); stopServiceButton.Hide(); if (m_isService) { // show everything that is related to service restartServiceButton.Show(); stopServiceButton.Show(); serviceStatusLabel.Show(); serviceStatusValueLabel.Show(); serviceStatusValueLabel.Text = ""; // update service label updateServiceStatusLabel(); } MyLoadListResult worldList = new MyLoadListResult(); m_loadWorldsAsync = new MyLoadListResult(); timer1.Enabled = true; MySandboxGame.ConfigDedicated.Load(); IPTextBox.Text = MySandboxGame.ConfigDedicated.IP; QueryPortUD.Value = MySandboxGame.ConfigDedicated.ServerPort; serverNameTextBox.Text = MySandboxGame.ConfigDedicated.ServerName; worldNameTextBox.Text = MySandboxGame.ConfigDedicated.WorldName; SteamGroupID.Text = MySandboxGame.ConfigDedicated.GroupID.ToString(); adminIDs.Text = string.Join(Environment.NewLine, MySandboxGame.ConfigDedicated.Administrators.ToArray()); bannedIDs.Text = string.Join(Environment.NewLine, MySandboxGame.ConfigDedicated.Banned.ToArray()); modIdsTextBox.Text = string.Join(Environment.NewLine, MySandboxGame.ConfigDedicated.Mods.ToArray()); pauseWhenEmptyCHB.Checked = MySandboxGame.ConfigDedicated.PauseGameWhenEmpty; ignoreLastSessionCHB.Checked = MySandboxGame.ConfigDedicated.IgnoreLastSession; scenarioCB.Items.Clear(); var scenarioId = MySandboxGame.ConfigDedicated.Scenario; MyDefinitionManager.Static.LoadScenarios(); foreach (var scenario in MyDefinitionManager.Static.GetScenarioDefinitions()) { ScenarioItem item = new ScenarioItem() { Definition = scenario }; scenarioCB.Items.Add(item); if (scenario.Id == scenarioId) { scenarioCB.SelectedItem = item; } } if (scenarioCB.Items.Count > 0 && scenarioCB.SelectedIndex == -1) { scenarioCB.SelectedIndex = 0; } asteroidAmountUD.Value = MySandboxGame.ConfigDedicated.AsteroidAmount; }
private void endKeens(IMyAsyncResult result, MyGuiScreenProgressAsync screen) { var loadListRes = (MyLoadListResult)result; m_availableSavesKeens = loadListRes.AvailableSaves; m_availableSavesKeens.Sort((x, y) => x.Item2.SessionName.CompareTo(y.Item2.SessionName)); if (loadListRes.ContainsCorruptedWorlds) { var messageBox = MyGuiSandbox.CreateMessageBox( messageText: MyTexts.Get(MyCommonTexts.SomeWorldFilesCouldNotBeLoaded), messageCaption: MyTexts.Get(MyCommonTexts.MessageBoxCaptionError)); MyGuiSandbox.AddScreen(messageBox); } AfterPartLoaded(); screen.CloseScreen(); }
private void endLocal(IMyAsyncResult result, MyGuiScreenProgressAsync screen) { var loadListRes = (MyLoadListResult)result; loadListRes.AvailableSaves.Sort((x, y) => x.Item2.SessionName.CompareTo(y.Item2.SessionName)); m_availableSavesLocal = loadListRes.AvailableSaves; AfterPartLoaded(); screen.CloseScreen(); }
public void RefreshWorldsList() { m_loadWorldsAsync = new MyLoadWorldInfoListResult(); m_customWorldsAsync = new MyLoadWorldInfoListResult(Path.Combine(MyFileSystem.ContentPath, "CustomWorlds")); worldListTimer.Enabled = true; }
// Checks for corrupted worlds and refreshes the table cells. private void OnLoadingFinished(IMyAsyncResult result, MyGuiScreenProgressAsync screen) { var loadListRes = (MyLoadListResult)result; m_loadedDirectories.Add(CurrentDirectory); foreach (var saveTuple in loadListRes.AvailableSaves) { if(!m_loadedWorldsByFilePaths.ContainsKey(saveTuple.Item1)) { // add if new m_loadedWorldsByFilePaths.Add(saveTuple.Item1, saveTuple.Item2); } else { // Rewrite if forced m_loadedWorldsByFilePaths[saveTuple.Item1] = saveTuple.Item2; } } if (loadListRes.ContainsCorruptedWorlds) { var messageBox = MyGuiSandbox.CreateMessageBox( messageText: MyTexts.Get(MyCommonTexts.SomeWorldFilesCouldNotBeLoaded), messageCaption: MyTexts.Get(MyCommonTexts.MessageBoxCaptionError)); MyGuiSandbox.AddScreen(messageBox); } RefreshAfterLoaded(); // Close the loading miniscreen screen.CloseScreen(); }
private void endAction(IMyAsyncResult result, MyGuiScreenProgressAsync screen) { var loadListRes = (MyLoadListResult)result; m_availableSaves = loadListRes.AvailableSaves; if (loadListRes.ContainsCorruptedWorlds) { var messageBox = MyGuiSandbox.CreateMessageBox( messageText: MyTexts.Get(MySpaceTexts.SomeWorldFilesCouldNotBeLoaded), messageCaption: MyTexts.Get(MySpaceTexts.MessageBoxCaptionError)); MyGuiSandbox.AddScreen(messageBox); } if (m_availableSaves.Count != 0) { RefreshGameList(); } screen.CloseScreen(); m_state = StateEnum.ListLoaded; }
static void endActionDownloadMods(IMyAsyncResult iResult, MyGuiScreenProgressAsync screen) { screen.CloseScreen(); var result = (DownloadModsResult)iResult; if (!result.Success) { MySandboxGame.Log.WriteLine(string.Format("Error downloading mods")); } result.callback(result.Success); }
private void endActionLoadSaves(IMyAsyncResult result, MyGuiScreenProgressAsync screen) { screen.CloseScreen(); var selectedRow = m_worldsTable.SelectedRow; var world = (MySteamWorkshop.SubscribedItem)selectedRow.UserData; string safeName = MyUtils.StripInvalidChars(world.Title); var tempSessionPath = MyLocalCache.GetSessionSavesPath(safeName, false, false); if (Directory.Exists(tempSessionPath)) { OverwriteWorldDialog(); } else { MySteamWorkshop.CreateWorldInstanceAsync(world, MySteamWorkshop.MyWorkshopPathInfo.CreateWorldInfo(), false, delegate(bool success, string sessionPath) { if (success) { OnSuccess(sessionPath); } }); } }
private static void endAction(IMyAsyncResult arg1, MyGuiScreenProgressAsync arg2) { Logger.WriteLine("closing download screen"); arg2.CloseScreen(); _instance.Dispose(); }
protected override void ProgressStart() { m_asyncResult = m_beginAction(); }
static void endActionCreateWorldInstance(IMyAsyncResult result, MyGuiScreenProgressAsync screen) { screen.CloseScreen(); var createdWorldResult = (CreateWorldResult)result; var callback = createdWorldResult.Callback; if (callback != null) callback(createdWorldResult.Success, createdWorldResult.m_createdSessionPath); }
private void EndTutorialLoading(IMyAsyncResult result, MyGuiScreenProgressAsync screen) { var loadListRes = (MyLoadListResult)result; if (loadListRes.ContainsCorruptedWorlds) { var messageBox = MyGuiSandbox.CreateMessageBox( messageText: MyTexts.Get(MyCommonTexts.SomeWorldFilesCouldNotBeLoaded), messageCaption: MyTexts.Get(MyCommonTexts.MessageBoxCaptionError)); MyGuiSandbox.AddScreen(messageBox); } m_tutorials = new Dictionary<int, List<Tuple<string, MyWorldInfo>>>(); Dictionary<string, int> trainingLevels = new Dictionary<string, int>(); trainingLevels["Basic"] = (int)TrainingLevel.BASIC; //trainingLevels["Intermediate"] = (int)TrainingLevel.INTERMEDIATE; //trainingLevels["Advanced"] = (int)TrainingLevel.ADVANCED; trainingLevels["Planetary"] = (int)TrainingLevel.PLANETARY; loadListRes.AvailableSaves.Sort((x, y) => x.Item2.SessionName.CompareTo(y.Item2.SessionName)); foreach (var loadedRes in loadListRes.AvailableSaves) { var splitted = loadedRes.Item1.Split('\\'); var trainingLevel = splitted[splitted.Length - 2]; if (!MyFakes.ENABLE_XMAS15_CONTENT && splitted[splitted.Length - 1].Contains("Tutorial 08 - Climbing on Planets")) continue; if (!MyFakes.ENABLE_XMAS15_CONTENT && splitted[splitted.Length - 1].Contains("Tutorial 11 - Mining Planets and Ship Recovery")) continue; if (trainingLevels.ContainsKey(trainingLevel)) { int id = trainingLevels[trainingLevel]; if (!m_tutorials.ContainsKey(id)) m_tutorials[id] = new List<Tuple<string, MyWorldInfo>>(); m_tutorials[id].Add(loadedRes); } } SelectTutorials(); m_state = StateEnum.ListLoaded; screen.CloseScreen(); }
private static void endActionPublish(IMyAsyncResult result, MyGuiScreenProgressAsync screen) { screen.CloseScreenNow(); if (m_onPublishingFinished != null) m_onPublishingFinished(m_publishSuccess, m_publishResult, m_publishedFileId); m_publishSuccess = false; m_publishResult = Result.Fail; m_onPublishingFinished = null; m_asyncPublishScreen = null; }
private void endAction(IMyAsyncResult result, MyGuiScreenProgressAsync screen) { var loadListRes = (MyLoadListResult)result; m_availableSaves = loadListRes.AvailableSaves; if (loadListRes.ContainsCorruptedWorlds) { var messageBox = MyGuiSandbox.CreateMessageBox( messageText: MyTexts.Get(MyCommonTexts.SomeWorldFilesCouldNotBeLoaded), messageCaption: MyTexts.Get(MyCommonTexts.MessageBoxCaptionError)); MyGuiSandbox.AddScreen(messageBox); } if (m_availableSaves.Count != 0) { RefreshGameList(); m_continueLastSave.Enabled = true; } else { m_continueLastSave.Enabled = false; CloseScreenNow(); // close right away to avoid seeing the screen at all MyGuiSandbox.AddScreen(MyGuiSandbox.CreateMessageBox(messageText: MyTexts.Get(MyCommonTexts.MessageBoxTextNoSavedWorlds))); } screen.CloseScreen(); m_state = StateEnum.ListLoaded; }
private void endPublicLobbiesAction(IMyAsyncResult result, MyGuiScreenProgressAsync screen) { var loadResult = (LoadLobbyListResult)result; m_lobbies.Clear(); if (m_showOnlyFriends.IsChecked) { LobbySearch.AddFriendLobbies(m_lobbies); } else { LobbySearch.AddFriendLobbies(m_lobbies); LobbySearch.AddPublicLobbies(m_lobbies); } RefreshGameList(); screen.CloseScreen(); }
private static void endActionPublishUGC(IMyAsyncResult iResult, MyGuiScreenProgressAsync screen) { screen.CloseScreenNow(); PublishUGCResult result = (PublishUGCResult)iResult; result.CallbackOnFinished(result.PublishedFileId.HasValue, result.PublishedFileId); }
public void RefreshWorldsList() { m_loadWorldsAsync = new MyLoadWorldInfoListResult(); worldListTimer.Enabled = true; }
private void ConfigForm_Load(object sender, EventArgs e) { // hide everything related to service HasToExit = false; serviceStatusLabel.Hide(); serviceStatusValueLabel.Hide(); restartServiceButton.Hide(); stopServiceButton.Hide(); if (m_isService) { // show everything that is related to service restartServiceButton.Show(); stopServiceButton.Show(); serviceStatusLabel.Show(); serviceStatusValueLabel.Show(); serviceStatusValueLabel.Text = ""; // update service label updateServiceStatusLabel(); } MyLoadListResult worldList = new MyLoadListResult(); m_loadWorldsAsync = new MyLoadListResult(); timer1.Enabled = true; MySandboxGame.ConfigDedicated.Load(); IPTextBox.Text = MySandboxGame.ConfigDedicated.IP; QueryPortUD.Value = MySandboxGame.ConfigDedicated.ServerPort; serverNameTextBox.Text = MySandboxGame.ConfigDedicated.ServerName; worldNameTextBox.Text = MySandboxGame.ConfigDedicated.WorldName; SteamGroupID.Text = MySandboxGame.ConfigDedicated.GroupID.ToString(); adminIDs.Text = string.Join(Environment.NewLine, MySandboxGame.ConfigDedicated.Administrators.ToArray()); bannedIDs.Text = string.Join(Environment.NewLine, MySandboxGame.ConfigDedicated.Banned.ToArray()); modIdsTextBox.Text = string.Join(Environment.NewLine, MySandboxGame.ConfigDedicated.Mods.ToArray()); pauseWhenEmptyCHB.Checked = MySandboxGame.ConfigDedicated.PauseGameWhenEmpty; ignoreLastSessionCHB.Checked = MySandboxGame.ConfigDedicated.IgnoreLastSession; scenarioCB.Items.Clear(); var scenarioId = MySandboxGame.ConfigDedicated.Scenario; MyDefinitionManager.Static.LoadScenarios(); foreach (var scenario in MyDefinitionManager.Static.GetScenarioDefinitions()) { ScenarioItem item = new ScenarioItem() { Definition = scenario }; scenarioCB.Items.Add(item); if (scenario.Id == scenarioId) scenarioCB.SelectedItem = item; } if (scenarioCB.Items.Count > 0 && scenarioCB.SelectedIndex == -1) scenarioCB.SelectedIndex = 0; asteroidAmountUD.Value = MySandboxGame.ConfigDedicated.AsteroidAmount; }