예제 #1
0
        public async Task Execute(PlayerStatusModel model)
        {
            int playerId = model.PlayerId;
            var player   = await _playerDomainService.Get(playerId);

            if (player == null)
            {
                return;
            }

            var online = await _mudOnlineProvider.GetPlayerOnline(playerId);

            if (online == null)
            {
                //玩家离线后,从队列删除,并且修改状态为空闲
                await _recurringQueue.Remove <PlayerStatusModel>($"player_{playerId}");

                if (player.Status != PlayerStatusEnum.空闲)
                {
                    player.Status = PlayerStatusEnum.空闲;
                    await _playerDomainService.Update(player);

                    await _bus.RaiseEvent(new PlayerStatusChangedEvent(player)).ConfigureAwait(false);
                }
                return;
            }

            if (player.Status != model.Status)
            {
                await _recurringQueue.Remove <PlayerStatusModel>($"player_{playerId}");

                return;
            }

            var remainingTime = await _recurringQueue.GetRemainingTime <PlayerStatusModel>($"player_{playerId}");


            await _mudProvider.ShowRemainingTime(playerId, remainingTime);

            //TODO
            switch (model.Status)
            {
            case PlayerStatusEnum.伐木:
            case PlayerStatusEnum.挖矿:
            case PlayerStatusEnum.打猎:
            case PlayerStatusEnum.采药:
            case PlayerStatusEnum.钓鱼:
            case PlayerStatusEnum.打工:

                await DoWork(player);

                break;

            case PlayerStatusEnum.疗伤:
                await Heal(player);

                break;

            case PlayerStatusEnum.打坐:
                await Muse(player);

                break;

            case PlayerStatusEnum.切磋:
                await Fighting(player, model.TargetType, model.TargetId);

                break;

            case PlayerStatusEnum.战斗:
                await Killing(player, model.TargetId);

                break;
            }
        }