public MovementHandlerTests() { _pathManagerMock = new Mock <IPathManager>(); _stuckManagerMock = new Mock <IStuckManager>(); _movementHandler = new MovementHandler(_pathManagerMock.Object, _stuckManagerMock.Object); }
public TaskHandler(IRealtor realtor, List<IPlayer> players, IMovementHandler movementHandler, IBanker banker, IDice dice) { this.movementHandler = movementHandler; this.players = players; this.banker = banker; this.dice = dice; }
private void Start() { _currentMovement = new MovementData(); _movementHandler = GetComponent <IMovementHandler>(); _path = new NavMeshPath(); _mask = 1 << NavMesh.GetAreaFromName("Walkable"); }
private void Awake() { enemyProjectileShooter = GetComponent <IProjectileShooter>(); enemyProjectileSpawnPointProvider = GetComponent <ISpawnPointProvider <Transform> >(); enemyRowMovementHandler = GetComponent <IMovementHandler <EnemyRow> >(); }
public void Init() { ninject = new StandardKernel(new BindingsModule()); movementHandler = ninject.Get<IMovementHandler>(); player = ninject.Get<IPlayer>(); }
public TurnHandler(IJailer jailer, IBanker banker, IMovementHandler movementHandler, IDice dice, ICardHandler cardHandler) { this.jailer = jailer; this.banker = banker; this.movementHandler = movementHandler; this.dice = dice; this.cardHandler = cardHandler; }
private void OnEnable() { if (_gameInputs == null) { _gameInputs = new GameInputs(); _gameInputs.Player.SetCallbacks(this); } _movementHandler = GetComponent <IMovementHandler>(); _gameInputs.Enable(); }
public Board(IMovementHandler movementHandler) { _movementHandler = movementHandler; for (int x = 0; x < maxX; x++) { for (int y = 0; y < maxY; y++) { Squares[x, y] = new Square(x, y); } } }
public IterationHandler ( IMovementHandler movementHandler, IHealthHandler healthHandler, IPointsMonitor pointsMonitor, IConsoleWriter consoleWriter ) { _healthHandler = healthHandler; _pointsMonitor = pointsMonitor; _consoleWriter = consoleWriter; _movementHandler = movementHandler; }
// Use this for initialization void Awake() { characterRigidBody = GetComponentInParent <Rigidbody2D>(); characterMovementHandler = transform.root.GetComponentInChildren(typeof(IMovementHandler)) as IMovementHandler; stateManager = GetComponentInParent(typeof(ICharacterStateManager)) as ICharacterStateManager; if (stateManager.ExistsState(ConstantStrings.RECOIL_STATE)) { recoilState = stateManager.GetExistingCharacterState(ConstantStrings.RECOIL_STATE); } else { recoilState = new CharacterState(ConstantStrings.RECOIL_STATE, new bool[] { false, false }); stateManager.RegisterCharacterState(recoilState.name, recoilState); } }
// Use this for initialization void Start() { characterRigidBody = GetComponentInParent <Rigidbody2D>(); characterMovementHandler = transform.root.GetComponentInChildren(typeof(IMovementHandler)) as IMovementHandler; stateManager = GetComponentInParent(typeof(ICharacterStateManager)) as ICharacterStateManager; if (stateManager.ExistsState(ConstantStrings.MAGNET_STATE)) { magnetState = stateManager.GetExistingCharacterState(ConstantStrings.MAGNET_STATE); } else { magnetState = new CharacterState(ConstantStrings.MAGNET_STATE, false); stateManager.RegisterCharacterState(magnetState.name, magnetState); } }
public FinancialMovements(IFinancialAccountRepository financialAccountRepository, IStoneRepository stoneRepository, IMovementHandler movementHandler) { this.financialAccountRepository = financialAccountRepository; this.stoneRepository = stoneRepository; this.movementHandler = movementHandler; }
private void Awake() { stateObserver = GetComponentInParent(typeof(ICharacterStateObserver)) as ICharacterStateObserver; characterRigidbody = GetComponentInParent <Rigidbody2D>(); movementHandler = transform.root.GetComponentInChildren(typeof(IMovementHandler)) as IMovementHandler; }
public void Setup() { _handler = new MovementHandler(); _board = new Board(_handler); _game = new KnightsTourGame(_board); }
public void Setup() { _handler = new MovementHandler(); _board = new Board(_handler); }
private void Awake() { _inputProvider = GetComponent <IInputProvider>(); _movementHandler = GetComponent <IMovementHandler>(); }
public MovementApi(IMovementHandler movementHandler) { _movementHandler = movementHandler ?? throw new ArgumentNullException(nameof(movementHandler)); }