public void Construct(Settings settings, [Inject(Id = injectId)] IMoveHandler moveHandler, [Inject(Id = injectId)] ICollisionHandler collisionHandler) { this.settings = settings; this.moveHandler = moveHandler; this.collisionHandler = collisionHandler; }
public GameHandler(IGameBuilder gameBuilder, IMoveHandler moveHandler, IBoardHandler boardHandler) { _gameBuilder = gameBuilder; _moveHandler = moveHandler; _boardHandler = boardHandler; Game = null; }
public void AddMoveHandler(long id, IMoveHandler handler) { if (mMoveHandlerDict.ContainsKey(id)) { return; } mMoveHandlerDict.Add(id, handler); }
/// <summary> /// Gets the correct instance of the class implementing <see cref="ILabyrinthPlayField"/> interface. /// </summary> /// <returns>The correct instance of the class implementing <see cref="ILabyrinthPlayField"/> interface</returns> /// <param name="factory">A non null value of <see cref="IFactory"/></param> /// <param name="moveHandler">A non null value of <see cref="IMoveHandler"/></param> public ILabyrinthPlayField GetILabyrinthPlayFieldInstance(IFactory factory, IMoveHandler moveHandler) { if (factory == null || moveHandler == null) { throw new ArgumentNullException("GetLabyrinthInstance has a null argument"); } return(new LabyrinthPlayField(factory, moveHandler)); }
public GameHub(IGameRepository gameRepository, IMoveValidator moveValidator, IMoveHandler moveHandler, CoordinateNotationParser coordinateNotationParser, FenParser fenParser, ILogger <GameHub> logger) { _gameRepository = gameRepository; _moveValidator = moveValidator; _moveHandler = moveHandler; _coordinateNotationParser = coordinateNotationParser; _fenParser = fenParser; _logger = logger; }
public Explorer( IMaze maze, IMovementAnalyser movementAnalyser, IMoveHandler moveHandler) { this.maze = maze.CheckIfNull(nameof(maze)); this.movementAnalyser = movementAnalyser.CheckIfNull(nameof(movementAnalyser)); this.moveHandler = moveHandler.CheckIfNull(nameof(moveHandler)); this.Facing = Facing.East; this.recordedMoves = new List <string>(); }
/// <summary> /// Initializes a new instance of the <see cref="LabyrinthPlayField" /> class /// </summary> /// <param name="factory">The factory that is used to produce object in labyrinth</param> /// <param name="moveHandler">The move behavior of labyrinth</param> /// <param name="labyrinthSize">Labyrinth size</param> public LabyrinthPlayField(IFactory factory, IMoveHandler moveHandler, int labyrinthSize) { this.factory = factory; this.MoveHandler = moveHandler; this.LabyrinthSize = labyrinthSize; this.labyrintStartRow = this.LabyrinthSize / 2; this.labyrinthStartCol = this.LabyrinthSize / 2; this.Matrix = factory.GetICellMatrixInstance(this.LabyrinthSize); this.GenerateLabyrinth(); this.CurrentCell = this.Matrix[this.labyrintStartRow, this.labyrinthStartCol]; }
public void Init() { string mazeFileName = "ExampleMazeSmall.txt"; this.mazeLoader = new MazeFileLoader(mazeFileName); this.mazeValidtor = new MazeValidator(); this.mazePositionFinder = new MazePositionFinder(); this.mazeGridGenerator = new MazeGridGenerator(mazeLoader, mazeValidtor, mazePositionFinder); this.maze = new core.Maze(mazeGridGenerator); this.explorerPosition = new ExplorerPosition(); this.movementAnalyser = new MovementAnalyser(this.explorerPosition, this.maze); this.moveHandler = new MoveHandler(this.explorerPosition); this.explorer = new Explorer(this.maze, this.movementAnalyser, this.moveHandler); }
public PhaseFinalizeUseCase( IPhaseRegister phaseRegister, IDamageProvider damageProvider, ICurrentSkillModel skillModel, IMoveHandler moveHandler, ITurnCharacterProvider turnCharacter, ITargetProvider targetProvider) { _phaseRegister = phaseRegister; _damageProvider = damageProvider; _skillModel = skillModel; _moveHandler = moveHandler; _turnCharacter = turnCharacter; _targetProvider = targetProvider; }
public static int OnMove(IntPtr l) { int result; try { IMoveHandler moveHandler = (IMoveHandler)LuaObject.checkSelf(l); AxisEventData eventData; LuaObject.checkType <AxisEventData>(l, 2, out eventData); moveHandler.OnMove(eventData); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
private static void Execute(IMoveHandler handler, BaseEventData eventData) { handler.OnMove(ValidateEventData <AxisEventData>(eventData)); }
public void Init() { this.explorerPosition = new Mock <IExplorerPosition>(); this.moveHandler = new MoveHandler(this.explorerPosition.Object); }
public void AddHandler(IMoveHandler handler, bool invoke = false) { _aggregtor.AddHandler(handler, invoke); }
public void AddHandler(IMoveHandler handler, bool invoke = false) { }
/// <summary> /// Initializes a new instance of the <see cref="LabyrinthPlayField" /> class /// </summary> /// <param name="factory">The factory that is used to produce object in labyrinth</param> /// <param name="moveHandler">The move behavior of labyrinth</param> public LabyrinthPlayField(IFactory factory, IMoveHandler moveHandler) : this(factory, moveHandler, DefaultSize) { }
/// <summary> /// Initializes a new instance of the <see cref="WebDavDispatcherClass1"/> class. /// </summary> /// <param name="class1Handlers">The WebDAV class 1 handlers</param> /// <param name="context">The WebDAV context</param> /// <param name="deadPropertyFactory">The factory to create dead properties</param> /// <param name="mimeTypeDetector">The mime type detector for the getmimetype property</param> /// <param name="options">The options for the WebDAV class 1 implementation</param> public WebDavDispatcherClass1( IEnumerable <IClass1Handler> class1Handlers, IWebDavContext context, IDeadPropertyFactory deadPropertyFactory, IMimeTypeDetector mimeTypeDetector, IOptions <WebDavDispatcherClass1Options> options) { _deadPropertyFactory = deadPropertyFactory; _mimeTypeDetector = mimeTypeDetector; var httpMethods = new HashSet <string>(); foreach (var class1Handler in class1Handlers) { var handlerFound = false; if (class1Handler is IOptionsHandler optionsHandler) { _optionsHandler = optionsHandler; handlerFound = true; } if (class1Handler is IPropFindHandler propFindHandler) { _propFindHandler = propFindHandler; handlerFound = true; } if (class1Handler is IGetHandler getHandler) { _getHandler = getHandler; handlerFound = true; } if (class1Handler is IHeadHandler headHandler) { _headHandler = headHandler; handlerFound = true; } if (class1Handler is IPropPatchHandler propPatchHandler) { _propPatchHandler = propPatchHandler; handlerFound = true; } if (class1Handler is IPutHandler putHandler) { _putHandler = putHandler; handlerFound = true; } if (class1Handler is IMkColHandler mkColHandler) { _mkColHandler = mkColHandler; handlerFound = true; } if (class1Handler is IDeleteHandler deleteHandler) { _deleteHandler = deleteHandler; handlerFound = true; } if (class1Handler is ICopyHandler copyHandler) { _copyHandler = copyHandler; handlerFound = true; } if (class1Handler is IMoveHandler moveHandler) { _moveHandler = moveHandler; handlerFound = true; } if (!handlerFound) { throw new NotSupportedException(); } foreach (var httpMethod in class1Handler.HttpMethods) { httpMethods.Add(httpMethod); } } HttpMethods = httpMethods.ToList(); WebDavContext = context; OptionsResponseHeaders = new Dictionary <string, IEnumerable <string> >() { ["Allow"] = HttpMethods, }; DefaultResponseHeaders = new Dictionary <string, IEnumerable <string> >() { ["DAV"] = new[] { "1" }, }; _defaultCreationMap = new Lazy <IReadOnlyDictionary <XName, CreateDeadPropertyDelegate> >(() => CreateDeadPropertiesMap(options?.Value ?? new WebDavDispatcherClass1Options())); }
public MoveHandlerTests() { _moveHandler = new MoveHandler(); _coordinateNotationParser = new CoordinateNotationParser(); _fenParser = new FenParser(); }