/* * game constructor */ public GameController(int numberOfPlayers, IMoveChoiceStrategy humanMoveChooser) { this.setRaiseAmount = 20; this.startingStackValue = 500; PlayerFactory playerFactory = new PlayerFactory(); this.players = new Player[numberOfPlayers]; if (numberOfPlayers == 3) { this.players[0] = playerFactory.createAutoPlayer(PlayerPosition.Right, this.startingStackValue); this.players[1] = playerFactory.createHumanPlayer(humanMoveChooser, PlayerPosition.Middle, this.startingStackValue); this.players[2] = playerFactory.createAutoPlayer(PlayerPosition.Left, this.startingStackValue); } else { this.players[0] = playerFactory.createAutoPlayer(PlayerPosition.Right, this.startingStackValue); this.players[1] = playerFactory.createAutoPlayer(PlayerPosition.Left, this.startingStackValue); } this.legalMoveGenerator = new LegalMoveGenerator(); this.deck = new Stack <Card>(); this.initializeDeck(); }
public Player(IMoveChoiceStrategy moveChooser, PlayerPosition pos, int stack) { this.moveChooser = moveChooser; this.position = pos; this.startingStack = stack; this.currentStack = stack; this.betInRound = 0; this.folded = false; this.cards = new Card[2]; }
private Player createPlayer(IMoveChoiceStrategy moveChooser, PlayerPosition position, int stack) { return new Player(moveChooser, position, stack); }
public Player createHumanPlayer(IMoveChoiceStrategy moveChooser, PlayerPosition position, int stack) { return this.createPlayer(moveChooser, position, stack); }
public Player createHumanPlayer(IMoveChoiceStrategy moveChooser, PlayerPosition position, int stack) { return(this.createPlayer(moveChooser, position, stack)); }
private Player createPlayer(IMoveChoiceStrategy moveChooser, PlayerPosition position, int stack) { return(new Player(moveChooser, position, stack)); }