private void FixedUpdate() { if (StaticLevelManager.IsGameFlove) { if (HeroTarget != null) { if (IMoveMain.IsFlight()) { Vector2 differenceHero = Vector2.zero; Vector2 differenceMain = Vector2.zero; if (gameObject.layer == 8 && HeroTarget.gameObject.layer == 11) { differenceHero = new Vector2(MapControl.X, MapControl.Y); } if (gameObject.layer == 11 && HeroTarget.gameObject.layer == 8) { differenceMain = new Vector2(MapControl.X, MapControl.Y); } if ((((Vector2)HeroTarget.transform.position - differenceHero) - ((Vector2)transform.position - differenceMain)).magnitude <= _atackDistensConst) { if (IMoveMain.IsGo()) { IMoveMain.StopMoveTarget(); } if (!IsAttack) { StartCoroutine(Atack()); } } } else { if (((Vector2)HeroTarget.transform.position - (Vector2)transform.position).magnitude <= _atackDistensConst) { if (IMoveMain.IsGo()) { IMoveMain.StopMoveTarget(); } if (!IsAttack) { StartCoroutine(Atack()); } } } } else { _enemyManager.GoalSelection(this, name); } } }