public GlidingPoseMotor(ECameraPoseMode modeId, HashSet <ECameraPoseMode> excludes, IMotorActive active, Motors m) : base(modeId, excludes, active, m) { _bezierUtil.CreateRandomPoints(1f, 1.5f, -2, 2, -0.3f, 0.3f, 4); }
public GlidingPoseMotor(ECameraPoseMode modeId, CameraConfigItem config, HashSet <ECameraPoseMode> excludes, IMotorActive active, int transitionTime = 200 ) : base(modeId, config, excludes, active, transitionTime) { _bezierUtil.CreateRandomPoints(1f, 1.5f, -2, 2, -0.3f, 0.3f, 4); }
public NormalPoseMotor(ECameraPoseMode modeId, CameraConfig config, HashSet <ECameraPoseMode> excludes, IMotorActive active ) { _modeId = (short)modeId; _motorType = SubCameraMotorType.Pose; this._excludes = new HashSet <short>(); foreach (var e in excludes) { this._excludes.Add((short)e); } _config = config.GetCameraConfigItem(modeId); _active = active; }
public NormalPoseMotor(ECameraPoseMode modeId, CameraConfigItem config, HashSet <ECameraPoseMode> excludes, IMotorActive active, int transitionTime = 200 ) { _modeId = (short)modeId; this._excludes = new HashSet <short>(); foreach (var e in excludes) { this._excludes.Add((short)e); } _transitionTime = transitionTime; _config = config; _active = active; }
public NormalPoseMotor(ECameraPoseMode modeId, HashSet <ECameraPoseMode> excludes, IMotorActive active, Motors m) : base(m) { _modeId = (short)modeId; _motorType = SubCameraMotorType.Pose; this._excludes = new HashSet <short>(); foreach (var e in excludes) { this._excludes.Add((short)e); } _order = SingletonManager.Get <CameraConfigManager>().GetRoleConfig() .GetCameraConfigItem((ECameraPoseMode)_modeId).Order; _active = active; }
public DeadPoseMotor(ECameraPoseMode modeId, HashSet <ECameraPoseMode> excludes, IMotorActive active, DeadCameraConfig deadConfig, Motors m) : base(modeId, excludes, active, m) { _motors.ActionManager.AddAction(CameraActionType.Enter, SubCameraMotorType.Pose, (int)modeId, (player, state) => { player.cameraStateOutputNew.LastPitchWhenAlive = player.cameraFinalOutputNew.EulerAngle.x; //中途加入时不切三人称 if (player.gamePlay.IsObserving()) { player.characterBoneInterface.CharacterBone.SetThridPerson(); } }); }
public DeadPoseMotor(ECameraPoseMode modeId, CameraConfigItem config, HashSet <ECameraPoseMode> excludes, IMotorActive active, DeadCameraConfig deadConfig) : base(modeId, config, excludes, active) { _config = deadConfig; CameraActionManager.AddAction(CameraActionType.Enter, SubCameraMotorType.Pose, (int)modeId, (player, state) => { player.orientation.Pitch = 0; Debug.Log("Enter dead pose"); }); _finalRotation = deadConfig.Roatation; }