public EndTransactionMode(IMainController mainController, IMainView mainView, IModeController mode_ctrl) : base(new EndTransactionModeInfo()) { this.m_ctrl = mainController; this.m_view = mainView; this.mode_ctrl = mode_ctrl; }
public PaymentMode(IMainController mainController, IMainView mainView, IModeController mode_ctrl) : base(new PaymentModeInfo()) { this.m_ctrl = mainController; this.m_view = mainView; this.mode_ctrl = mode_ctrl; }
public SelectItemMode(IMainController mainController, IMainView mainView, IModeController mode_ctrl) : base(new SelectItemModeInfo()) { this.m_ctrl = mainController; this.m_view = mainView; this.mode_ctrl = mode_ctrl; }
public SearchPartMode(IMainController mainController, ISearchPartView searchPart_view, IModeController mode_ctrl) : base(new SearchPartModeInfo()) { this.m_ctrl = mainController; this.searchPart_view = searchPart_view; this.mode_ctrl = mode_ctrl; }
/// <summary> /// 停止 /// </summary> public static async Task Stop() { UsingPorts.Clear(); _ = Task.Run(() => NTTController.Stop()); var tasks = new[] { Task.Run(() => ServerController?.Stop()), Task.Run(() => ModeController?.Stop()), }; await Task.WhenAll(tasks); ModeController = null; ServerController = null; }
private static async Task <bool> StartMode(Server server, Mode mode) { var port = 0; switch (mode.Type) { case 0: ModeController = new NFController(); PortCheckAndShowMessageBox(port = Global.Settings.RedirectorTCPPort, "Redirector TCP"); break; case 1: case 2: ModeController = new TUNTAPController(); break; case 3: case 5: ModeController = new HTTPController(); PortCheckAndShowMessageBox(port = Global.Settings.HTTPLocalPort, "HTTP"); break; case 4: return(true); default: Logging.Error("未知模式类型"); return(false); } Global.MainForm.StatusText(i18N.TranslateFormat("Starting {0}", ModeController.Name)); if (await Task.Run(() => ModeController.Start(server, mode))) { switch (mode.Type) { case 3: case 5: StatusPortInfoText.HttpPort = port; break; } UsingPorts.Add(port); return(true); } return(false); }
public void StartGame(Transform[] playerSpawns, Transform[] entitySpawns) { List <GameObject> activePrefabs = new List <GameObject>(); for (int i = 0; i < activePlayers.Length; i++) { if (activePlayers[i]) { activePrefabs.Add(playerPrefabs[selectedPlanets[i]]); } else { activePrefabs.Add(null); } } modeController = Instantiate(modeManagers[(int)gameMode]).GetComponent <IModeController>(); modeController.InitMode(playerSpawns, entitySpawns, activePrefabs.ToArray()); }
public MainController(IMainView m_view, ISearchPartView searchPartView) { mode_ctrl = new ModeController(this, m_view, searchPartView); this.m_view = m_view; }