/// <summary> /// Entry point for your mod. /// </summary> public void StartEx(IModLoaderV1 loaderApi, IModConfigV1 modConfig) { _modLoader = (IModLoader)loaderApi; _modConfig = (IModConfig)modConfig; _logger = (ILogger)_modLoader.GetLogger(); _modLoader.GetController <IReloadedHooks>()?.TryGetTarget(out _hooks !); #if (IncludeConfig) // Your config file is in Config.json. // Need a different name, format or more configurations? Modify the `Configurator`. // If you do not want a config, remove Configuration folder and Config class. var configurator = new Configurator(_modLoader.GetModConfigDirectory(_modConfig.ModId)); _configuration = configurator.GetConfiguration <Config>(0); _configuration.ConfigurationUpdated += OnConfigurationUpdated; #endif // Please put your mod code in the class below, // use this class for only interfacing with mod loader. _mod = new Mod(new ModContext() { Logger = _logger, Hooks = _hooks, ModLoader = _modLoader, ModConfig = _modConfig, Owner = this, #if (IncludeConfig) Configuration = _configuration, #endif }); }
/// <summary> /// Entry point for your mod. /// </summary> public void StartEx(IModLoaderV1 loaderApi, IModConfigV1 modConfig) { #if DEBUG // Attaches debugger in debug mode; ignored in release. //Debugger.Launch(); #endif _modLoader = (IModLoader)loaderApi; _modConfig = (IModConfig)modConfig; _logger = (ILogger)_modLoader.GetLogger(); _modLoader.GetController <IReloadedHooks>().TryGetTarget(out _hooks !); // Your config file is in Config.json. // Need a different name, format or more configurations? Modify the `Configurator`. // If you do not want a config, remove Configuration folder and Config class. var configurator = new Configurator(_modLoader.GetModConfigDirectory(_modConfig.ModId)); _configuration = configurator.GetConfiguration <Config>(0); _configuration.ConfigurationUpdated += OnConfigurationUpdated; /* * Your mod code starts below. * Visit https://github.com/Reloaded-Project for additional optional libraries. */ _mod = new Mod(_hooks, _logger); }
public void StartEx(IModLoaderV1 loader, IModConfigV1 config) { _modLoader = (IModLoader)loader; _modLoader.GetController <IReloadedHooks>().TryGetTarget(out _hooks); var modDirectory = _modLoader.GetDirectoryForModId(config.ModId); var configDirectory = _modLoader.GetModConfigDirectory(config.ModId); /* Your mod code starts here. */ _debugBoot = new DebugBoot(modDirectory, configDirectory, _hooks); }
public void StartEx(IModLoaderV1 loader, IModConfigV1 config) { _modLoader = (IModLoader)loader; _modLoader.GetController <IReloadedHooks>().TryGetTarget(out var reloadedHooks); SDK.SDK.Init(reloadedHooks, null); /* Your mod code starts here. */ var modFolder = _modLoader.GetDirectoryForModId(config.ModId); var configFolder = _modLoader.GetModConfigDirectory(config.ModId); _graphicsEssentials = new GraphicsEssentials(modFolder, configFolder, reloadedHooks); }
/// <summary> /// Entry point for your mod. /// </summary> public async void StartEx(IModLoaderV1 loaderApi, IModConfigV1 modConfig) { // For more information about this template, please see // https://reloaded-project.github.io/Reloaded-II/ModTemplate/ _modLoader = (IModLoader)loaderApi; _modConfig = (IModConfig)modConfig; _logger = (ILogger)_modLoader.GetLogger(); // Your config file is in Config.json. // Need a different name, format or more configurations? Modify the `Configurator`. // If you do not want a config, remove Configuration folder and Config class. var configurator = new Configurator(_modLoader.GetModConfigDirectory(_modConfig.ModId)); _configuration = configurator.GetConfiguration <Config>(0); _configuration.ConfigurationUpdated += OnConfigurationUpdated; // Start the server on another thread so we don't delay startup with JIT overhead. _lnlServer = await Task.Run(() => LiteNetLibServer.Create(_logger, _modLoader, _configuration)); }