void ProcessAiaLiteMod(IMod mod) { _additionalAiA.AddRange(mod.GetPaths().OfType <IAbsoluteDirectoryPath>()); if (_ifa > IfaState.None) { HandleIfa(); } }
void ProcessNonAiaMods(IMod mod, IEnumerable <Game> existingGames) { foreach (var g in existingGames) { AddGameDefaultAndAdditionalModFolders(g, _additional); } _additional.Add(Spec.GamePath); _additional.AddRange(mod.GetPaths().OfType <IAbsoluteDirectoryPath>()); }
void ProcessNonAiaMods(IMod mod, IEnumerable<Game> existingGames) { foreach (var g in existingGames) AddGameDefaultAndAdditionalModFolders(g, _additional); _additional.Add(Spec.GamePath); _additional.AddRange(mod.GetPaths().OfType<IAbsoluteDirectoryPath>()); }
void ProcessAiaLiteMod(IMod mod) { _additionalAiA.AddRange(mod.GetPaths().OfType<IAbsoluteDirectoryPath>()); if (_ifa > IfaState.None) HandleIfa(); }