public bool AddShip(Ship newShip) { var battleField = _mockRepo.GetCurrentBattlefield(); if (battleField == null) { _mockRepo.SetBattleField(new Battlefield() { Boards = new List <PlayerBoard>() { new PlayerBoard() { PlayerId = newShip.PlayerId, Ships = new List <Ship> { newShip } }, } }); } else { var board = GetPlayerBoard(newShip?.PlayerId); if (board == null) { return(false); } if (!CanAddShip(board, newShip)) { return(false); } board.Ships.Add(newShip); } return(true); }