public CombatService(IMobService mobService, IUserService userService) { _pendingCombats = new List <Combat>(); _readyCombats = new List <Combat>(); _mobService = mobService; _userService = userService; }
private static void Main() { threadConsole = new Thread(ConsoleThread); threadConsole.Start(); IKernel kernel = new StandardKernel(new ServerModule()); _gameService = kernel.Get <IGameService>(); _mobService = kernel.Get <IMobService>(); _userService = kernel.Get <IUserService>(); _starService = kernel.Get <IStarService>(); _itemService = kernel.Get <IItemService>(); General.InitializeServer(); }
public PayUSubscriptionService( SubscriptionRestClient restClient, IPayUCustomerService customerService, IPayUCreditCardTokenService creditCardService, IMobService <Response> responseService, IPayUPlanService planService, IPayUSubscriptionRepository repository ) : base(repository) { this.restClient = restClient; this.customerService = customerService; this.creditCardService = creditCardService; this.planService = planService; this.responseService = responseService; }
private static void Main(string[] args) { IKernel kernel = new StandardKernel(new ServerModule()); _gameService = kernel.Get <IGameService>(); _mobService = kernel.Get <IMobService>(); _userService = kernel.Get <IUserService>(); dataLoader = new DataLoader(); general = new General(kernel); shd = general.InitializeServer(); dataLoader.Initialize(); dataLoader.DownloadGalaxy(); dataLoader.DownloadItems(); consoleThread = new Thread(ConsoleThread); consoleThread.Start(); }
public UserStore(IMobService <T> userService) { this.userService = userService; }
public GameService(IUserRepository userRepository, IMobService mobService) { _userRepository = userRepository; _mobService = mobService; }
public ServerData(IResolutionRoot kernel) { _userService = kernel.Get <IUserService>(); _mobService = kernel.Get <IMobService>(); _combatService = kernel.Get <ICombatService>(); }