private void NavigationGestureRecognizer_NavigationUpdated(NavigationUpdatedEventArgs args)
        {
            var controller = GetController(args.source, false);

            if (controller != null)
            {
                IMixedRealityInputSystem inputSystem = Service as IMixedRealityInputSystem;
                inputSystem.RaiseGestureUpdated(controller, navigationAction, args.normalizedOffset);
            }
        }
        private void GestureRecognizer_ManipulationUpdated(ManipulationUpdatedEventArgs args)
        {
            var controller = GetController(args.source, false);

            if (controller != null)
            {
                IMixedRealityInputSystem inputSystem = Service as IMixedRealityInputSystem;
                inputSystem.RaiseGestureUpdated(controller, manipulationAction, args.cumulativeDelta);
            }
        }