private void NavigationGestureRecognizer_NavigationUpdated(NavigationUpdatedEventArgs args) { var controller = GetController(args.source, false); if (controller != null) { IMixedRealityInputSystem inputSystem = Service as IMixedRealityInputSystem; inputSystem.RaiseGestureUpdated(controller, navigationAction, args.normalizedOffset); } }
private void GestureRecognizer_ManipulationUpdated(ManipulationUpdatedEventArgs args) { var controller = GetController(args.source, false); if (controller != null) { IMixedRealityInputSystem inputSystem = Service as IMixedRealityInputSystem; inputSystem.RaiseGestureUpdated(controller, manipulationAction, args.cumulativeDelta); } }