예제 #1
0
 private void Awake()
 {
     playerAction            = GetComponent <PlayerAction>();
     currentMiss             = GetComponent <IMiss>();
     currentCollider         = GetComponent <Collider>();
     currentCollider.enabled = false;
     isMuteki = false;
 }
예제 #2
0
        public connect(Socket _conn, IRev _IServerRev, IRev _IClientRev, IMiss _IMiss = null)
        {
            mIServerRev = _IServerRev;
            mIClientRev = _IClientRev;
            mIMiss      = _IMiss;

            mConnectNormal = true;
            mConn          = _conn;

            if (null == _IClientRev && null == mIServerRev)
            {
                return;
            }
            Thread revThread = new Thread(_OnRev);

            revThread.IsBackground = true;
            revThread.Start();
        }