private void Awake() { playerAction = GetComponent <PlayerAction>(); currentMiss = GetComponent <IMiss>(); currentCollider = GetComponent <Collider>(); currentCollider.enabled = false; isMuteki = false; }
public connect(Socket _conn, IRev _IServerRev, IRev _IClientRev, IMiss _IMiss = null) { mIServerRev = _IServerRev; mIClientRev = _IClientRev; mIMiss = _IMiss; mConnectNormal = true; mConn = _conn; if (null == _IClientRev && null == mIServerRev) { return; } Thread revThread = new Thread(_OnRev); revThread.IsBackground = true; revThread.Start(); }