public bool CheckIndexForMill(int index, IPlayer player)//Takes a node index and a player to see if that player has a mill from that node { ICow cow = player.GetCow(); IMills mills = this.mills.GetMillsByIndex(index); foreach (Mill mill in mills.GetMills()) { if (CheckMillAgainstBoard(mill, cow)) { currentMills.Add(mill); return(true); } } return(false); }
public void CheckPreviousMill(IMills Mill) { throw new NotImplementedException(); }