/// <summary> /// Resets the current environment environment. /// </summary> public void Reset() { if (_metaReconstruction != null) { _metaReconstruction.CleanMeshes(); } }
/// <summary> /// Resets the current environment environment. /// </summary> public void Reset() { DeleteDefaultEnvironments(); if (_metaReconstruction != null) { _metaReconstruction.CleanMeshes(); } }