public NetworkClientMachine(IMessagesManagerNetwork messagesManager) { _isConnected = false; _ip = IPAddress.Parse("127.0.0.1"); _server = new UserNetwork(); _server.Socket.SendBufferSize = 1024; _server.Socket.ReceiveBufferSize = 1024; _messagesManager = messagesManager; _converter = new PacketConverter(new Packer(), new Unpacker()); }
public NetworkServerMachine(IMessagesManagerNetwork messagesManager) { _messagesManager = messagesManager; _clients = new List <IUserNetwork>(); _converter = new PacketConverter(new Packer(), new Unpacker()); }