void HandleToken(NetworkMsg type, IMessageRider token) { byte[] data = token.ToByteArray(); switch (type) { case NetworkMsg.Connect: ConnectToken = data; break; case NetworkMsg.Accept: AcceptToken = data; break; case NetworkMsg.Disconnect: DisconnectToken = data; break; case NetworkMsg.Refuse: RefuseToken = data; break; default: break; } }
public byte[] WriteToken(IMessageRider token, NetworkMsg type) { byte[] tokenArray = token.ToByteArray(); //Handle null tokens int tokenSize = 0; if (tokenArray != null) { tokenSize = tokenArray.Length; } //The size is a byte in bits (8) + the size of the token to transmit Packet p = new Packet(8 + tokenSize); p.WriteByte((byte)type); p.WriteToken(token); p.FinishWriting(); // Not necessary as our defination of this packet was precise, but still good form return(p.ByteBuffer); }
void HandleAccepted(IMessageRider riderToken) { AcceptToken = riderToken.ToByteArray(); accepted = true; }