public override void Execute() { // Show the recipe menu, get and execute the command. ICommand command; while (!((command = _receiver.GetCommand()) is CancelCommand)) { command.Execute(); } }
/// <summary> /// Begins running the main menu application loop. /// </summary> public void Run() { // Set the culture (used by the Resource Manager to look up // culture-specific resources). System.Threading.Thread.CurrentThread.CurrentCulture = System.Threading.Thread.CurrentThread.CurrentUICulture = CultureInfo.CurrentCulture; // Create the Unity container,... using (IUnityContainer container = new UnityContainer()) { // ...initialize it and let it create depending objects. ContainerBootstrapper.RegisterTypes(container); IMenuPresenter presenter = container.Resolve <IMenuPresenter>("MainMenu"); // Start the application loop - show the main menu, get the command and // act on it. ICommand command; while (!((command = presenter.GetCommand()) is ExitCommand)) { command.Execute(); } } }