//! //! Sets up all buttons for the main menu. //! private void setupMainMenu() { // views IMenuButton buttonPers = Elements.MenuButtonToggle(); buttonPers.AddAction(GeneralMenu_Perspective_sel, GeneralMenu_Perspective_nrm, () => togglePerspectives()); UI.OnUIChanged.AddListener(() => { buttonPers.Toggled = (secondaryMenu.currentLayout == layouts.PERSPECTIVES); }); // register for ui changes mainMenu.addButton(buttonPers); // info button // // modes IMenuButton buttonModes = Elements.MenuButtonList(); buttonModes.AddAction(ModeMenu_EditMode_sel, ModeMenu_EditMode_nrm, () => changeMode(layouts.EDIT)); buttonModes.AddAction(ModeMenu_AnimationMode_sel, ModeMenu_AnimationMode_nrm, () => changeMode(layouts.ANIMATION)); // anim buttonModes.AddAction(ModeMenu_ScoutMode_sel, ModeMenu_ScoutMode_nrm, () => changeMode(layouts.SCOUT)); //scout mainMenu.addButton(buttonModes); // gyro toggle IMenuButton buttonGyro = Elements.MenuButtonToggle(); buttonGyro.AddAction(GeneralMenu_Gyro_sel, GeneralMenu_Gyro_nrm, () => mainController.toggleCameraRotation()); // for toggle buttonGyro.AddHoldAction(() => mainController.resetCameraOffset()); mainMenu.addButton(buttonGyro); // config IMenuButton buttonConfig = Elements.MenuButtonToggle(); buttonConfig.AddAction(GeneralMenu_Settings_sel, GeneralMenu_Settings_nrm, () => drawConfigWidget()); buttonConfig.AddAction(GeneralMenu_Settings_sel, GeneralMenu_Settings_nrm, () => hideConfigWidget()); // untoggle action UI.OnUIChanged.AddListener(() => { buttonConfig.Toggled = (configWidget.gameObject.activeSelf == true); }); // register for ui changes mainMenu.addButton(buttonConfig); mainMenu.addButtonToLayout(buttonConfig, layouts.SPLASH); //help IMenuButton buttonHelp = Elements.MenuButton(); buttonHelp.AddAction(GeneralMenu_Help_sel, GeneralMenu_Help_nrm, call: () => openHelp()); // switch off mainMenu.addButton(buttonHelp); mainMenu.addButtonToLayout(buttonHelp, layouts.SPLASH); // quit IMenuButton buttonQuit = Elements.MenuButton(); buttonQuit.AddAction(GeneralMenu_OnOff_sel, GeneralMenu_OnOff_nrm, call: () => quitApplication()); // switch off mainMenu.addButton(buttonQuit); mainMenu.addButtonToLayout(buttonQuit, layouts.SPLASH); // set splash layout mainMenu.switchLayout(layouts.SPLASH); }
//! //! Sets up all buttons for the main menu. //! private void setupMainMenu() { // views IMenuButton buttonPers = Elements.MenuButtonToggle(); buttonPers.AddAction(GeneralMenu_Perspective_sel, GeneralMenu_Perspective_nrm, () => secondaryMenuSwitchLayout(layouts.PERSPECTIVES)); OnSecondaryMenuVisibility.AddListener(((MenuButtonToggle)buttonPers).setToggleState); // register changes mainMenu.addButton(buttonPers); // info button // // modes IMenuButton buttonModes = Elements.MenuButtonList(); buttonModes.AddAction(ModeMenu_EditMode_sel, ModeMenu_EditMode_nrm, () => changeMode(layouts.EDIT)); buttonModes.AddAction(ModeMenu_AnimationMode_sel, ModeMenu_AnimationMode_nrm, () => changeMode(layouts.ANIMATION)); // anim buttonModes.AddAction(ModeMenu_ScoutMode_sel, ModeMenu_ScoutMode_nrm, () => changeMode(layouts.SCOUT)); //scout mainMenu.addButton(buttonModes); // gyro toggle IMenuButton buttonGyro = Elements.MenuButtonToggle(); buttonGyro.AddAction(GeneralMenu_Gyro_sel, GeneralMenu_Gyro_nrm, () => mainController.toggleCameraRotation()); // for toggle buttonGyro.AddAction(GeneralMenu_Gyro_sel, GeneralMenu_Gyro_nrm, () => mainController.toggleCameraRotation()); // for untogle buttonGyro.AddHoldAction(() => mainController.resetCameraOffset()); mainMenu.addButton(buttonGyro); // config IMenuButton buttonConfig = Elements.MenuButtonToggle(); buttonConfig.AddAction(GeneralMenu_Settings_sel, GeneralMenu_Settings_nrm, () => drawConfigWidget()); buttonConfig.AddAction(GeneralMenu_Settings_sel, GeneralMenu_Settings_nrm, () => hideConfigWidget()); // untoggle action configWidget.OnVisibilityChanged.AddListener(((MenuButtonToggle)buttonConfig).setToggleState); // register changes (connect to config widget visibility) mainMenu.addButton(buttonConfig); mainMenu.addButtonToLayout(buttonConfig, layouts.SPLASH); // quit IMenuButton buttonQuit = Elements.MenuButton(); buttonQuit.AddAction(GeneralMenu_OnOff_sel, GeneralMenu_OnOff_nrm, call: () => quitApplication()); // switch off mainMenu.addButton(buttonQuit); mainMenu.addButtonToLayout(buttonQuit, layouts.SPLASH); // set splash layout mainMenu.switchLayout(layouts.SPLASH); }
private void setupCenterMenu() { // translate IMenuButton buttonTrans = Elements.MenuButtonToggle(); buttonTrans.AddAction(EditMode_Translate_sel, EditMode_Translate_nrm, () => editTranslation(buttonTrans)); centerMenu.addButton(buttonTrans, layouts.OBJECT); centerMenu.addButtonToLayout(buttonTrans, layouts.LIGHT); centerMenu.addButtonToLayout(buttonTrans, layouts.MOCAP); // rotate IMenuButton buttonRot = Elements.MenuButtonToggle(); buttonRot.AddAction(EditMode_Rotate_sel, EditMode_Rotate_nrm, () => editRotation(buttonRot)); UI.OnUIChanged.AddListener(() => { buttonRot.Toggled = mainController.ActiveMode == MainController.Mode.rotationMode; }); centerMenu.addButton(buttonRot, layouts.OBJECT); centerMenu.addButtonToLayout(buttonRot, layouts.MOCAP); centerMenu.addButtonToLayout(buttonRot, layouts.LIGHT); // scale IMenuButton buttonScl = Elements.MenuButtonToggle(); buttonScl.AddAction(EditMode_Scale_sel, EditMode_Scale_nrm, () => editScale(buttonScl)); centerMenu.addButton(buttonScl, layouts.OBJECT); centerMenu.addButton(buttonScl, layouts.MOCAP); // reset IMenuButton buttonReset = Elements.MenuButton(); buttonReset.AddAction(EditMode_Reset_sel, EditMode_Reset_nrm, call: () => objectReset()); centerMenu.addButton(buttonReset, layouts.OBJECT); centerMenu.addButton(buttonReset, layouts.MOCAP); centerMenu.addButtonToLayout(buttonReset, layouts.LIGHT); // graviy/kinematic on off IMenuButton buttonKin = Elements.MenuButtonToggle(); buttonKin.AddAction(EditMode_GravityOn_sel, EditMode_GravityOn_nrm, () => mainController.toggleLockSelectionKinematic()); UI.OnUIChanged.AddListener(() => { buttonKin.Toggled = mainController.HasGravityOn(); }); // register for ui changes centerMenu.OnMenuOpen.AddListener(() => { buttonKin.Toggled = mainController.HasGravityOn(); }); // register for ui changes centerMenu.addButton(buttonKin, layouts.OBJECT); centerMenu.addButton(buttonKin, layouts.MOCAP); // Mocap trigger IMenuButton buttonMocap = Elements.MenuButtonToggle(); buttonMocap.AddAction(AnimationMode_Pause_sel, AnimationMode_Play_nrm, call: () => triggerMocap(buttonMocap)); buttonMocap.AddHoldAction(() => mainController.buttonAnimatorCmdClicked(0)); // reset/re-trigger mocap animation centerMenu.addButton(buttonMocap, layouts.MOCAP); // light color IMenuButton buttonLightCol = Elements.MenuButtonToggle(); buttonLightCol.AddAction(EditMode_LightColour_sel, EditMode_LightColour_nrm, () => editLightColor(buttonLightCol)); // centerMenu.addButton(buttonLightCol, layouts.LIGHT); // light settings IMenuButton buttonLightSet = Elements.MenuButtonToggle(); buttonLightSet.AddAction(EditMode_LightSettings_sel, EditMode_LightSettings_nrm, () => editLightSettings(buttonLightSet)); centerMenu.addButton(buttonLightSet, layouts.LIGHT); /* * // angle * IMenuButton buttonLightAng = Elements.MenuButtonToggle(); * buttonLightAng.AddAction(EditMode_LightConeAngle_sel, EditMode_LightConeAngle_nrm, () => editLightAngle(buttonLightAng)); * centerMenu.addButton( buttonLightAng, layouts.LIGHTSPOT ); * // intensity * IMenuButton buttonLightInt = Elements.MenuButtonToggle(); * buttonLightInt.AddAction(EditMode_LightIntensity_sel, EditMode_LightIntensity_nrm, () => editLightIntensity(buttonLightInt)); * centerMenu.addButton( buttonLightInt, layouts.LIGHTDIR ); * centerMenu.addButtonToLayout( buttonLightInt, layouts.LIGHTSPOT ); * centerMenu.addButtonToLayout( buttonLightInt, layouts.LIGHTPOINT ); */ // cue add IMenuButton buttonAniCueAdd = Elements.MenuButton(); ((Button)buttonAniCueAdd).name = "AddCueMenu"; buttonAniCueAdd.AddAction(AnimationMode_CueAdd_sel, AnimationMode_CueAdd_nrm, () => animationAddCueMenu(buttonAniCueAdd)); centerMenu.addButton(buttonAniCueAdd, layouts.ANIMATION); // cue remove //IMenuButton buttonAniCueRem = Elements.MenuButton(); //buttonAniCueRem.AddAction(AnimationMode_CueDelete_sel, AnimationMode_CueDelete_nrm); // 10 //centerMenu.addButton( buttonAniCueRem, layouts.ANIMATION ); // translate buttonTrans.AddAction(EditMode_Translate_sel, EditMode_Translate_nrm, () => editTranslation(buttonTrans)); centerMenu.addButtonToLayout(buttonTrans, layouts.ANIMATION); // rotate buttonRot.AddAction(EditMode_Rotate_sel, EditMode_Rotate_nrm, () => editRotation(buttonRot)); centerMenu.addButtonToLayout(buttonRot, layouts.ANIMATION); // scale centerMenu.addButtonToLayout(buttonScl, layouts.ANIMATION); // edit animation //IMenuButton buttonAniEdi = Elements.MenuButtonToggle(); //buttonAniEdi.AddAction(AnimationMode_KeyframeTranslate_sel, AnimationMode_KeyframeTranslate_nrm, () => editAnimation(buttonAniEdi)); //centerMenu.addButton(buttonAniEdi, layouts.ANIMATION); // delete animation IMenuButton buttonAniRem = Elements.MenuButton(); buttonAniRem.AddAction(AnimationMode_DeleteKeyframe_sel, AnimationMode_DeleteKeyframe_nrm, call: () => animationDelete()); centerMenu.addButton(buttonAniRem, layouts.ANIMATION); }