public SkeletonViewModel(IMemoryViewModel parent, string propertyName) : base(parent, propertyName) { }
public BonesViewModel(IMemoryViewModel parent, string propertyName) : base(parent, propertyName) { }
internal static void ClearViewModel(IMemoryViewModel vm) { rootViewModels.Remove(vm); }
public WeaponSubExtendedViewModel(IMemoryViewModel parent, string propertyName) : base(parent, propertyName) { }
internal static void RegisterViewModel(IMemoryViewModel vm) { rootViewModels.Add(vm); }
public EquipmentViewModel(IMemoryViewModel parent, string propertyName) : base(parent, propertyName) { }
public ExtendedAppearanceViewModel(IMemoryViewModel parent, string propertyName) : base(parent, propertyName) { }
internal static void RegisterViewModel(IMemoryViewModel vm) { viewModels.Add(new WeakReference <IMemoryViewModel>(vm)); }
public TransformViewModel(IMemoryViewModel parent, string propertyName) : base(parent, propertyName) { }