public MemberManager(IMemberCheckService memberCheckService) { _memberCheckService = memberCheckService; }
public SteamMemberManager(IMemberCheckService memberCheckServiceAdapter) { _memberCheckServiceAdapter = memberCheckServiceAdapter; }
public EpicMemberManager(IMemberCheckService memberCheckServiceAdapter) { _memberCheckServiceAdapter = memberCheckServiceAdapter; }
public MemberDal(List <Member> members, IMemberCheckService memberCheckService) { _members = members; // Constructor yardımıyla main'de oluşturacağımız liste yardımıyla oyuncuları bir listede tutacağız. // İleride bunu database yardımıyla sağlıyor olacağız. _memberCheckService = memberCheckService; }