public Matrix(int px, int py, int pz, IMatrixCheckEmpty <T> сheckEmptyParam) { this.maxX = px; this.maxY = py; this.maxZ = pz; this.сheckEmpty = сheckEmptyParam; }
/// <summary> /// Основной конструктор. /// </summary> public Matrix3D(int x_size, int y_size, int z_size, IMatrixCheckEmpty <T> сheckEmptyParam) { this.maxX = x_size; this.maxY = y_size; this.maxZ = z_size; this.сheckEmpty = сheckEmptyParam; }
public Matrix(int xx, int yy, int zz, IMatrixCheckEmpty <T> CheckEmptyParam) { maxX = xx; maxY = yy; maxZ = zz; CheckEmpty = CheckEmptyParam; }
public Matrix(int x, int y, int z, IMatrixCheckEmpty <T> сheckEmptyParam) { this.maxX = x; this.maxY = y; this.maxZ = z; this.сheckEmpty = сheckEmptyParam; }
public Matrix(int px, int py, int pz, IMatrixCheckEmpty <T> nullElementParam) { this.maxX = px; this.maxY = py; this.maxZ = pz; this.nullElement = nullElementParam; }
//Конструктор public CSparseMatrix(int forX, int forY, int forZ, IMatrixCheckEmpty <T> forCheckEmpty) { this.maxX = forX; this.maxY = forY; this.maxZ = forZ; this.CheckEmpty = forCheckEmpty; //В объект класса передаем интерфейс для работы с пустыми данными }
public Matrix(int t_maxX, int t_maxY, int t_maxZ, IMatrixCheckEmpty <T> t_checkEmpty) { _maxX = t_maxX; _maxY = t_maxY; _maxZ = t_maxZ; _checkEmpty = t_checkEmpty; }
public Matrix(int maxX, int maxY, int maxZ, IMatrixCheckEmpty <T> сheckEmptyParam) { _maxX = maxX; _maxY = maxY; _maxZ = maxZ; _сheckEmpty = сheckEmptyParam; }
/// <summary> /// Конструктор /// </summary> public SparseMatrix(int px, int py, int pz, IMatrixCheckEmpty <T> CheckEmptyParam) { this.maxX = px; this.maxY = py; this.maxZ = pz; this.CheckEmpty = CheckEmptyParam; }
public SparseMatrix(int px, int py, int pz, IMatrixCheckEmpty <T> checkEmptyParam) { this.Xcount = px; this.Ycount = py; this.Zcount = pz; this.checkEmpty = checkEmptyParam; }
///<summary> ///Конструктор /// </summary> public Matrix(int x, int y, IMatrixCheckEmpty <T> param) { this.MaxX = x; this.MaxY = y; this.checkEmpty = param; }