예제 #1
0
 public void prepareDefines(IMaterialDetailMapDefines defines, Scene scene)
 {
     EventHorizonBlazorInterop.Func <CachedEntity>(
         new object[]
     {
         new string[] { this.___guid, "prepareDefines" }, defines, scene
     }
         );
 }
예제 #2
0
 public bool isReadyForSubMesh(IMaterialDetailMapDefines defines, Scene scene)
 {
     return(EventHorizonBlazorInterop.Func <bool>(
                new object[]
     {
         new string[] { this.___guid, "isReadyForSubMesh" }, defines, scene
     }
                ));
 }