public void prepareDefines(IMaterialDetailMapDefines defines, Scene scene) { EventHorizonBlazorInterop.Func <CachedEntity>( new object[] { new string[] { this.___guid, "prepareDefines" }, defines, scene } ); }
public bool isReadyForSubMesh(IMaterialDetailMapDefines defines, Scene scene) { return(EventHorizonBlazorInterop.Func <bool>( new object[] { new string[] { this.___guid, "isReadyForSubMesh" }, defines, scene } )); }