private static void HeightSmallerThanWidth(IMario mario, IBlock item, Rectangle collisionRectangle, ISprite block) { if (block.Area(item.Location).Top > mario.Area().Top) { Mario.GroundedStatus = true; Mario.DisableJump = false; Mario.JumpStatus = false; Mario.LocationY -= (collisionRectangle.Height); MarioAndEnemyCollisionHandling.SetBonusPoint(false); Mario.ResetVelocity(); writeCollision(mario.Area(), block.Area(item.Location), "bottom"); } else if (block.Area(item.Location).Top <= mario.Area().Top) { Mario.LocationY += collisionRectangle.Height; Mario.ResetVelocity(); block.CollisionSprite(); item.BecomeUsed(); writeCollision(mario.Area(), block.Area(item.Location), "top"); } collisionRectangle = Rectangle.Intersect(mario.Area(), block.Area(item.Location)); if (collisionRectangle.Right == block.Area(item.Location).Right) { Mario.LocationX += collisionRectangle.Width + 1; writeCollision(mario.Area(), block.Area(item.Location), "left"); } else if (collisionRectangle.Left == block.Area(item.Location).Left) { Mario.LocationX -= (collisionRectangle.Width + 1); writeCollision(mario.Area(), block.Area(item.Location), "right"); } }
public static void HandleCollision(IMario mario, IBlock item) { Rectangle collisionRectangle = new Rectangle(); ISprite block = item.Sprite; if (item is FlagPole) { item.BecomeUsed(); } if (block.Area(item.Location).Equals(collisionRectangle)) { return; } collisionRectangle = Rectangle.Intersect(mario.Area(), block.Area(item.Location)); if ((collisionRectangle.Width <= collisionRectangle.Height)) { WidthSmallerThanHeight(mario, item, collisionRectangle, block); } else { HeightSmallerThanWidth(mario, item, collisionRectangle, block); } }
public static void HandleCollision(IMario mario, IEnemy item) { ISprite enemy = item.Sprite; Rectangle collisionRectangle = Rectangle.Intersect(mario.Area(), enemy.Area(item.Location)); if (collisionRectangle.Top == enemy.Area(item.Location).Top&& collisionRectangle.Width + 2 > collisionRectangle.Height) { CollideTop(mario, item); } else if (collisionRectangle.Bottom == enemy.Area(item.Location).Bottom&& collisionRectangle.Width > collisionRectangle.Height) { CollideBottom(mario, item, collisionRectangle); } else if (collisionRectangle.Right == enemy.Area(item.Location).Right) { CollideRight(mario, item, collisionRectangle); item.ChangeDirection(); } else if (collisionRectangle.Left == enemy.Area(item.Location).Left) { CollideLeft(mario, item, collisionRectangle); item.ChangeDirection(); } }