public ServerFracturedChunkDetachCallback(Contexts contexts) { _sceneObjectContext = contexts.sceneObject; _sceneObjectEntityFactory = contexts.session.entityFactoryObject.SceneObjectEntityFactory; _currentTime = contexts.session.currentTimeObject; MapObjectEntityFactory = contexts.session.entityFactoryObject.MapObjectEntityFactory; }
public static void ProcessMapObjectCommand(DebugCommand message, MapObjectContext context, IMapObjectEntityFactory mapObjectEntityFactory, PlayerEntity player) { switch (message.Command) { case DebugCommands.ClearSceneObject: context.DestroyAllEntities(); break; case DebugCommands.ListDoorEntity: var mapEntities = context.GetEntities(); for (int i = 0; i < mapEntities.Length; ++i) { var mapEntity = mapEntities[i]; if (mapEntity.hasDoorData && mapEntity.hasRawGameObject) { var obj = mapEntity.rawGameObject.Value; string path = "/" + obj.name; while (obj.transform.parent != null) { obj = obj.transform.parent.gameObject; path = "/" + obj.name + path; } Logger.InfoFormat("DoorEntity {0} {1}", mapEntity, path); } } break; } }
protected ServerMapTriggerObjectListener(Contexts contexts, ETriggerObjectType triggerType, IMatcher <MapObjectEntity> mapMatcher) { var triggerManager = SingletonManager.Get <TriggerObjectManager>(); triggerManager.RegisterListener(triggerType, this); MapObjectEntityFactory = contexts.session.entityFactoryObject.MapObjectEntityFactory; _mapObjGroup = contexts.mapObject.GetGroup(mapMatcher); }
public DoorTriggerSystem(Contexts context, ITriggerObjectListener listener = null) { _listener = listener; _contexts = context; _mapContext = context.mapObject; _mapFactory = _contexts.session.entityFactoryObject.MapObjectEntityFactory; var triggerObjectManager = SingletonManager.Get <TriggerObjectManager>(); _objectManager = triggerObjectManager.GetManager(ETriggerObjectType.Door); }
protected ClientAbstractTriggerObjectListener(Contexts contexts, ETriggerObjectType triggerType, IMatcher <MapObjectEntity> activeMapMatcher, IMatcher <MapObjectEntity> deactiveMapMatcher) { _triggerType = triggerType; _contexts = contexts; _triggerObjectManager = SingletonManager.Get <TriggerObjectManager>(); _triggerObjectManager.RegisterListener(triggerType, this); _objectManager = _triggerObjectManager.GetManager(triggerType); var mapContext = contexts.mapObject; _activeMapObjects = mapContext.GetGroup(activeMapMatcher); _deactiveMapObjects = mapContext.GetGroup(deactiveMapMatcher); MapObjectEntityFactory = contexts.session.entityFactoryObject.MapObjectEntityFactory; _detachCallback = new ClientFracturedChunkDetachCallback(); }