public static bool UpdateRenderLayerBuffer(IMapHighlightInfo info, ushort mapWidth, ushort layer, List <int> buffer, List <uint> processedBuffer) { if ((info.Dirty & layer) == 0) { return(false); } var enumerator = info.GetPoints(layer); processedBuffer.Clear(); while (enumerator.MoveNext()) { uint j = (uint)MapCommons.IndexOf(enumerator.Current, mapWidth); if (processedBuffer.Contains(j)) { continue; } for (byte k = 0; k < 6; k++) { buffer.Add((int)(j * 4 + TILE_INDICES[k])); } processedBuffer.Add(j); } return(true); }
public static bool UpdateRenderLayerBuffer(IMapHighlightInfo info, ushort mapWidth, MapLayer layer, List <int> buffer, List <uint> processedBuffer) => UpdateRenderLayerBuffer(info, mapWidth, (ushort)layer, buffer, processedBuffer);