private void ReadNextBeatmap() { _tempBeatmap.InitEmptyValues(); ReadMapHeader(_tempBeatmap); ReadMapInfo(_tempBeatmap); ReadTimingPoints(_tempBeatmap); ReadMapMetaData(_tempBeatmap); _mapDataStorer.StoreBeatmap(_tempBeatmap); }
private void ReadNextBeatmap() { _tempBeatmap.InitEmptyValues(); try { ReadMapHeader(_tempBeatmap); ReadMapInfo(_tempBeatmap); ReadTimingPoints(_tempBeatmap); ReadMapMetaData(_tempBeatmap); } catch (Exception e) { _exception = e; _stopProcessing = true; return; } _mapDataStorer.StoreBeatmap(_tempBeatmap); }