public ClientPacketHandler( ICharacterManager characterManager, IMapChannelManager mapChannelManager, IManifestationManager manifestationManager) { _characterManager = characterManager; _mapChannelManager = mapChannelManager; _manifestationManager = manifestationManager; }
public CharacterManager(IGameUnitOfWorkFactory gameUnitOfWorkFactory, IMapChannelManager mapChannelManager) { _gameUnitOfWorkFactory = gameUnitOfWorkFactory; _mapChannelManager = mapChannelManager; }