예제 #1
0
 public ClientPacketHandler(
     ICharacterManager characterManager,
     IMapChannelManager mapChannelManager,
     IManifestationManager manifestationManager)
 {
     _characterManager     = characterManager;
     _mapChannelManager    = mapChannelManager;
     _manifestationManager = manifestationManager;
 }
예제 #2
0
 public CharacterManager(IGameUnitOfWorkFactory gameUnitOfWorkFactory, IMapChannelManager mapChannelManager)
 {
     _gameUnitOfWorkFactory = gameUnitOfWorkFactory;
     _mapChannelManager     = mapChannelManager;
 }