public override void CustomStart() { _destroyManager = RealizationBox.Instance.ManagerForDestroyable; _ballManager = RealizationBox.Instance.BallManager; _player = RealizationBox.Instance.Player; }
private void Start() { _ballManager = RealizationBox.Instance.BallManager; _brickmanager = RealizationBox.Instance.ManagerForDestroyable; _player = RealizationBox.Instance.Player; }