public override void Initialise(MHParseNode p, MHEngine engine) { base.Initialise(p, engine); m_picture = engine.GetContext().CreateDynamicLineArt(m_fBorderedBBox, GetColour(m_OrigLineColour), GetColour(m_OrigFillColour)); }
protected IMHDLADisplay m_picture; // The sequence of drawing actions. public MHDynamicLineArt() { m_picture = null; }