private void DrawHandlesBezier() { Vector2 start; Vector2 startTangent = Vector2.right; Vector2 end; Vector2 endTangent = Vector2.left; float factor = 1f; foreach (var point in data.GetBezierPoints()) { start = container.WorldToLocal(point.Item1); end = container.WorldToLocal(point.Item2); factor = Mathf.Abs(end.x - start.x) * 0.5f; //TODO: Turn this into a 2 curve drawing where you draw from // start to midpoint and then end to midpoint where midpoint is end - start Handles.DrawBezier( start, end, start + startTangent * factor, end + endTangent * factor, point.Item3, null, point.Item4 ); } }
public void OnDown(MouseDownEvent evt) { startPoint = container.WorldToLocal(evt.mousePosition); }