public void Init() { var table = LuaManager.Instance.LuaEnv.Global; _manager = LuaManager.Instance.LuaEnv.Global.Get <ILuaBehaviourManager>("BehaviourManager"); if (_manager == null) { Debug.Log("null"); } }
public void Init() { _manager = LuaScriptManager.Instance.GetLuaEnv().Global.Get <ILuaBehaviourManager>("BehaviourManager"); }
public void Init() { var luaEnv = LuaScriptManager.Instance.GetLuaEnv(); luaBehaviourManager = luaEnv.Global.Get <ILuaBehaviourManager>("__BehaviourManager"); }