internal GlobalContext(ILua lua) { this.lua = lua; lua.GetField(-10002, "SERVER"); isServerSide = lua.GetBool(-1); module_contexts = new Dictionary <string, Tuple <GmodNetModuleAssemblyLoadContext, List <GCHandle> > >(); int managed_func_type_id = lua.CreateMetaTable("ManagedFunction"); unsafe { lua.PushCFunction(&ManagedFunctionMetaMethods.ManagedDelegateGC); } lua.SetField(-2, "__gc"); lua.Pop(1); lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB); lua.PushNumber(managed_func_type_id); lua.SetField(-2, ManagedFunctionMetaMethods.ManagedFunctionIdField); lua.Pop(1); lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB); lua.CreateTable(); lua.PushManagedFunction(LoadModule); lua.SetField(-2, "load"); lua.PushManagedFunction(UnloadModule); lua.SetField(-2, "unload"); lua.SetField(-2, "dotnet"); lua.Pop(1); }
public Task <bool> Start(ILua lua, GetILuaFromLuaStatePointer lua_extructor, ModuleAssemblyLoadContext _) { TaskCompletionSource <bool> taskCompletion = new TaskCompletionSource <bool>(); try { lua.PushAngle(new System.Numerics.Vector3(0)); if (!lua.GetMetaTable(-1)) { throw new GetMetaTableTestException("GetMetaTable returned false"); } lua.GetField(-1, "IsZero"); lua.Push(-3); lua.MCall(1, 1); bool received_bool = lua.GetBool(-1); lua.Pop(3); if (!received_bool) { throw new GetMetaTableTestException("Meta function returned False but must return True"); } taskCompletion.TrySetResult(true); } catch (Exception e) { taskCompletion.TrySetException(new Exception[] { e }); } return(taskCompletion.Task); }
public Task <bool> Start(ILua lua, GetILuaFromLuaStatePointer lua_extructor, ModuleAssemblyLoadContext _) { task_completion = new TaskCompletionSource <bool>(); Random rand = new Random(); int[] random_numbers = new int[1000]; for (int i = 0; i < 1000; i++) { random_numbers[i] = rand.Next(2); } bool[] random_bools = new bool[1000]; for (int i = 0; i < 1000; i++) { if (random_numbers[i] == 0) { random_bools[i] = false; } else { random_bools[i] = true; } } try { lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB); for (int i = 0; i < 1000; i++) { lua.PushBool(random_bools[i]); lua.SetField(-2, this.uuid + "Bool" + i.ToString()); } for (int i = 0; i < 1000; i++) { lua.GetField(-1, this.uuid + "Bool" + i.ToString()); bool tmp = lua.GetBool(-1); lua.Pop(1); if (tmp != random_bools[i]) { throw new PushBoolException(i, random_bools[i], tmp); } } lua.Pop(1); task_completion.TrySetResult(true); } catch (Exception e) { task_completion.TrySetException(new Exception[] { e }); } return(task_completion.Task); }
int SpawnFunc(ILua lua) { try { lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB); lua.GetField(-1, "ents"); lua.GetField(-1, "Create"); lua.PushString("prop_physics"); lua.MCall(1, 1); if (lua.GetType(-1) != (int)TYPES.ENTITY) { throw new SpawnEntityException("ents.Create returned a value which type is not Entity"); } lua.GetField(-1, "SetModel"); lua.Push(-2); lua.PushString("models/props_c17/oildrum001.mdl"); lua.MCall(2, 0); lua.GetField(-1, "SetPos"); lua.Push(-2); lua.PushVector(new System.Numerics.Vector3(0)); lua.MCall(2, 0); lua.GetField(-1, "Spawn"); lua.Push(-2); lua.MCall(1, 0); lua.GetField(-1, "IsValid"); lua.Push(-2); lua.MCall(1, 1); if (!lua.GetBool(-1)) { throw new SpawnEntityException("Entity is not valid"); } lua.Pop(lua.Top()); taskCompletion.TrySetResult(true); } catch (Exception e) { taskCompletion.TrySetException(new Exception[] { e }); } return(0); }
public void Load(ILua lua, bool is_serverside, ModuleAssemblyLoadContext assembly_context) { lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB); lua.GetField(-1, "print"); lua.PushString("Hello World RPC"); lua.MCall(1, 0); lua.Pop(); int DiscordRPC_update_callbacks(ILua lua) { lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB); lua.GetField(-1, "print"); lua.PushString("It Works!"); lua.MCall(1, 0); lua.Pop(); lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB); lua.GetField(-1, "game"); lua.GetField(-1, "GetMap"); lua.MCall(0, 1); map = lua.GetString(-1); lua.Pop(); lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB); lua.GetField(-1, "game"); lua.GetField(-1, "SinglePlayer"); lua.MCall(0, 1); bool IsSinglePlayer = lua.GetBool(-1); lua.Pop(); lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB); lua.GetField(-1, "engine"); lua.GetField(-1, "ActiveGamemode"); lua.MCall(0, 1); gamemode = lua.GetString(-1); lua.Pop(); if (IsSinglePlayer) { activityDetails = "SinglePlayer"; } else { lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB); lua.GetField(-1, "player"); lua.GetField(-1, "GetCount"); lua.MCall(0, 1); int players = (int)lua.GetNumber(-1); lua.Pop(); lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB); lua.GetField(-1, "game"); lua.GetField(-1, "MaxPlayers"); lua.MCall(0, 1); int maxPlayers = (int)lua.GetNumber(-1); lua.Pop(); activityDetails = $"{players}/{maxPlayers}"; } /*if (!is_serverside) * { * lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB); * lua.GetField(-1, "LocalPlayer"); //team.GetScore(ply:Team()) * lua.MCall(0, 1); * * lua.GetField(-1, "Team"); * lua.Push(-2); * lua.MCall(0, 1); * double team = lua.GetNumber(-1); * lua.Pop(); * * lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB); * lua.GetField(-1, "teams"); * lua.GetField(-1, "GetScore"); * lua.PushNumber(team); * lua.MCall(1, 1); * score = (int)lua.GetNumber(-1); * lua.Pop(); * }*/ UpdateActivity(); return(0); }; lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB); lua.PushManagedFunction(DiscordRPC_update_callbacks); lua.SetField(-2, "DiscordRPC_update_activity"); lua.Pop(1); discord = new Discord.Discord(client_ID, (UInt64)Discord.CreateFlags.Default); discord.SetLogHook(Discord.LogLevel.Debug, (level, message) => { Console.WriteLine("Log[{0}] {1}", level, message); }); var applicationManager = discord.GetApplicationManager(); // Get the current locale. This can be used to determine what text or audio the user wants. Console.WriteLine("Current Locale: {0}", applicationManager.GetCurrentLocale()); // Get the current branch. For example alpha or beta. Console.WriteLine("Current Branch: {0}", applicationManager.GetCurrentBranch()); // If you want to verify information from your game's server then you can // grab the access token and send it to your server. // // This automatically looks for an environment variable passed by the Discord client, // if it does not exist the Discord client will focus itself for manual authorization. // // By-default the SDK grants the identify and rpc scopes. // Read more at https://discordapp.com/developers/docs/topics/oauth2 // applicationManager.GetOAuth2Token((Discord.Result result, ref Discord.OAuth2Token oauth2Token) => // { // Console.WriteLine("Access Token {0}", oauth2Token.AccessToken); // }); var activityManager = discord.GetActivityManager(); var lobbyManager = discord.GetLobbyManager(); // Received when someone accepts a request to join or invite. // Use secrets to receive back the information needed to add the user to the group/party/match activityManager.OnActivityJoin += secret => { Console.WriteLine("OnJoin {0}", secret); lobbyManager.ConnectLobbyWithActivitySecret(secret, (Discord.Result result, ref Discord.Lobby lobby) => { Console.WriteLine("Connected to lobby: {0}", lobby.Id); lobbyManager.ConnectNetwork(lobby.Id); lobbyManager.OpenNetworkChannel(lobby.Id, 0, true); foreach (var user in lobbyManager.GetMemberUsers(lobby.Id)) { lobbyManager.SendNetworkMessage(lobby.Id, user.Id, 0, Encoding.UTF8.GetBytes(String.Format("Hello, {0}!", user.Username))); } UpdateActivity(); }); }; // Received when someone accepts a request to spectate activityManager.OnActivitySpectate += secret => { Console.WriteLine("OnSpectate {0}", secret); }; // A join request has been received. Render the request on the UI. activityManager.OnActivityJoinRequest += (ref Discord.User user) => { Console.WriteLine("OnJoinRequest {0} {1}", user.Id, user.Username); }; // An invite has been received. Consider rendering the user / activity on the UI. activityManager.OnActivityInvite += (Discord.ActivityActionType Type, ref Discord.User user, ref Discord.Activity activity2) => { Console.WriteLine("OnInvite {0} {1} {2}", Type, user.Username, activity2.Name); // activityManager.AcceptInvite(user.Id, result => // { // Console.WriteLine("AcceptInvite {0}", result); // }); }; // This is used to register the game in the registry such that Discord can find it. // This is only needed by games acquired from other platforms, like Steam. // activityManager.RegisterCommand(); var imageManager = discord.GetImageManager(); var userManager = discord.GetUserManager(); lobbyManager.OnLobbyMessage += (lobbyID, userID, data) => { Console.WriteLine("lobby message: {0} {1}", lobbyID, Encoding.UTF8.GetString(data)); }; lobbyManager.OnNetworkMessage += (lobbyId, userId, channelId, data) => { Console.WriteLine("network message: {0} {1} {2} {3}", lobbyId, userId, channelId, Encoding.UTF8.GetString(data)); }; lobbyManager.OnSpeaking += (lobbyID, userID, speaking) => { Console.WriteLine("lobby speaking: {0} {1} {2}", lobbyID, userID, speaking); }; UpdateActivity(); /* * var overlayManager = discord.GetOverlayManager(); * overlayManager.OnOverlayLocked += locked => * { * Console.WriteLine("Overlay Locked: {0}", locked); * }; * overlayManager.SetLocked(false); */ var storageManager = discord.GetStorageManager(); var contents = new byte[20000]; var random = new Random(); random.NextBytes(contents); Console.WriteLine("storage path: {0}", storageManager.GetPath()); storageManager.WriteAsync("foo", contents, res => { var files = storageManager.Files(); foreach (var file in files) { Console.WriteLine("file: {0} size: {1} last_modified: {2}", file.Filename, file.Size, file.LastModified); } storageManager.ReadAsyncPartial("foo", 400, 50, (result, data) => { Console.WriteLine("partial contents of foo match {0}", Enumerable.SequenceEqual(data, new ArraySegment <byte>(contents, 400, 50))); }); storageManager.ReadAsync("foo", (result, data) => { Console.WriteLine("length of contents {0} data {1}", contents.Length, data.Length); Console.WriteLine("contents of foo match {0}", Enumerable.SequenceEqual(data, contents)); Console.WriteLine("foo exists? {0}", storageManager.Exists("foo")); storageManager.Delete("foo"); Console.WriteLine("post-delete foo exists? {0}", storageManager.Exists("foo")); }); }); var storeManager = discord.GetStoreManager(); storeManager.OnEntitlementCreate += (ref Discord.Entitlement entitlement) => { Console.WriteLine("Entitlement Create1: {0}", entitlement.Id); }; // Start a purchase flow. // storeManager.StartPurchase(487507201519255552, result => // { // if (result == Discord.Result.Ok) // { // Console.WriteLine("Purchase Complete"); // } // else // { // Console.WriteLine("Purchase Canceled"); // } // }); // Get all entitlements. storeManager.FetchEntitlements(result => { if (result == Discord.Result.Ok) { foreach (var entitlement in storeManager.GetEntitlements()) { Console.WriteLine("entitlement: {0} - {1} {2}", entitlement.Id, entitlement.Type, entitlement.SkuId); } } }); // Get all SKUs. storeManager.FetchSkus(result => { if (result == Discord.Result.Ok) { foreach (var sku in storeManager.GetSkus()) { Console.WriteLine("sku: {0} - {1} {2}", sku.Name, sku.Price.Amount, sku.Price.Currency); } } }); updater = new Thread(UpdaterThread); updater.Start(); }