public void DisposeLookAt() { if (mLookAt != null) { mLookAt.StopIt(true); mLookAt.Dispose(); mLookAt = null; } }
public void SetLookAt(GameObject obj) { DisposeLookAt(); mLookAt = Target.LookAtManager.CreateLookAt(obj, 1000, LookAtJointFilter.HeadBones | LookAtJointFilter.TorsoBones); }