public GameInfoHolder(IAppStateHandler appStateHandler, IPlayStateHandler playStateHandler, ILocalDataProvider localDataProvider, IStore <Exclusion> exclusionStore) { _localDataProvider = localDataProvider; _appStateHandler = appStateHandler; _playStateHandler = playStateHandler; _exclusionStore = exclusionStore; SetData(); }
public GameController(GameWindowView gameWindowView, LoseWindowView loseWindowView, ScorePanelView scorePanelView, RandomFrequencyDto randomFrequencyDto, ILocalDataProvider localDataProvider) { _gameWindowView = gameWindowView; _loseWindowView = loseWindowView; _scorePanelView = scorePanelView; _randomProbability = randomFrequencyDto.frequencyArray; _localDataProvider = localDataProvider; //Load total score from local file if (_localDataProvider.Exist <ScoreDto>()) { _totalScore = _localDataProvider.Load <ScoreDto>().totalScore; } _scorePanelView.SetTotalScore(_totalScore); loseWindowView.RestartBtnClick += ResetGame; _gameWindowView.ReceiverClickEvent += ReceiverClickHandle; CreateNewSliceSet(); }
public SceneLoader(IAppStateHandler appStateHandler, ILocalDataProvider localDataProvider) { _appStateHandler = appStateHandler; _localDataProvider = localDataProvider; }
public static void ChangeContext(ILocalDataProvider dataProvider) { _data = dataProvider; }
public static void ChangeContext(ILocalDataProvider dataProvider) { _cookiesDataProvider = dataProvider; }
public AppsController(ILocalDataProvider <AppDetailsViewModel> dataService) { _dataService = dataService; }
public static void ChangeContext(ILocalDataProvider dataProvider) { _sessionDataProvider = dataProvider; }
public ContentsUpdater(ISourceDataProvider sourceDataProvider, ILocalDataProvider localDataProvider) { _sourceDataProvider = sourceDataProvider; _localDataProvider = localDataProvider; }