public Contrail(Actor self, ContrailInfo info) { this.info = info; history = new ContrailHistory(info.TrailLength, info.UsePlayerColor ? ContrailHistory.ChooseColor(self) : info.Color); coords = self.Trait <ILocalCoordinatesModel>(); }
public SmokeTrailWhenDamaged(Actor self, SmokeTrailWhenDamagedInfo info) { this.info = info; coords = self.Trait <ILocalCoordinatesModel>(); }