public void InitializePlayer(Dictionary <string, Item> items, int playerID) { _playerID = playerID; foreach (var pair in items) { RuntimeItem runtimeItem = _loadControl.LoadRuntimeItem(pair.Value, _playerID); } }
public void LoadLoot(List <Item> items, int ownerID, int lootID) { int lootI = 0; foreach (var item in items) { item.Slot = lootI.ToString(); RuntimeItem runtimeItem = _loadControl.LoadRuntimeItem(item, ownerID); LootSlots[lootI].RuntimeItem = runtimeItem; lootI++; } _lootID = lootID; ToggleInventory(true); }