예제 #1
0
 public static UnityEngine.Object GetLocalInstance(string resourceName)
 {
     return(m_assetMgr.LoadLocalInstance(resourceName));
 }
예제 #2
0
 /// <summary>
 /// 加载本地实例。
 /// </summary>
 /// <param name="resourceName">模型名称</param>
 /// <returns>本地实例对象。</returns>
 public static Object GetLocalInstance(string resourceName)
 {
     UnityEngine.Object gameObject = m_assetMgr.LoadLocalInstance(resourceName);
     //m_gameObjectDic.Add(gameObject.GetInstanceID(), new KeyValuePair<string, Object>(resourceName, gameObject));
     return(gameObject);
 }