/// <summary> /// Begins shutdown and cleanup of LiteLoader /// </summary> public static void Shutdown() { if (CoreModule != null) { ((LiteLoader)CoreModule).Unload(); CoreModule = null; } }
/// <summary> /// Begins startup of LiteLoader /// </summary> public static void Startup(string gameAssembly) { if (CoreModule == null) { var l = new LiteLoader(gameAssembly); CoreModule = l; l.Load(); } }