public override int GetHashCode() { unchecked { var hashCode = (ShadowRenderer != null ? ShadowRenderer.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (int)ShadowType; return(hashCode); } }
public override int GetHashCode() { unchecked { int hashCode = Texture.GetHashCode(); hashCode = (hashCode * 397) ^ Renderer.GetHashCode(); hashCode = (hashCode * 397) ^ CascadeCount; hashCode = (hashCode * 397) ^ LightMaxCount; return(hashCode); } }