//When added, set up the light. public override void OnAdd(Entity owner) { base.OnAdd(owner); _light = IoCManager.Resolve <ILightManager>().CreateLight(); IoCManager.Resolve <ILightManager>().AddLight(_light); _light.SetRadius(_lightRadius); _light.SetColor(255, (int)_lightColor.X, (int)_lightColor.Y, (int)_lightColor.Z); _light.Move(Owner.GetComponent <TransformComponent>(ComponentFamily.Transform).Position + _lightOffset); _light.SetMask(_mask); Owner.GetComponent <TransformComponent>(ComponentFamily.Transform).OnMove += OnMove; }
//When added, set up the light. public override void OnAdd(Entity owner) { base.OnAdd(owner); _light = IoCManager.Resolve<ILightManager>().CreateLight(); IoCManager.Resolve<ILightManager>().AddLight(_light); _light.SetRadius(_lightRadius); _light.SetColor(255, (int) _lightColor.X, (int) _lightColor.Y, (int) _lightColor.Z); _light.Move(Owner.GetComponent<TransformComponent>(ComponentFamily.Transform).Position + _lightOffset); _light.SetMask(_mask); Owner.GetComponent<TransformComponent>(ComponentFamily.Transform).OnMove += OnMove; }
public void Startup() { LastUpdate = DateTime.Now; Now = DateTime.Now; _cleanupList = new List<RenderTarget>(); _cleanupSpriteList = new List<CluwneSprite>(); UserInterfaceManager.DisposeAllComponents(); //Init serializer var serializer = IoCManager.Resolve<ISS14Serializer>(); _entityManager = new EntityManager(NetworkManager); IoCManager.Resolve<IEntityManagerContainer>().EntityManager = _entityManager; NetworkManager.MessageArrived += NetworkManagerMessageArrived; NetworkManager.RequestMap(); IoCManager.Resolve<IMapManager>().TileChanged += OnTileChanged; IoCManager.Resolve<IPlayerManager>().OnPlayerMove += OnPlayerMove; // TODO This should go somewhere else, there should be explicit session setup and teardown at some point. NetworkManager.SendClientName(ConfigurationManager.GetPlayerName()); // Create new _baseTarget = new RenderImage("baseTarget", (uint)CluwneLib.Screen.GetView().Size.X, (uint)CluwneLib.Screen.GetView().Size.Y, true); _cleanupList.Add(_baseTarget); //_baseTargetSprite = new CluwneSprite(_baseTarget); //_cleanupSpriteList.Add(_baseTargetSprite); _sceneTarget = new RenderImage("sceneTarget", (uint)CluwneLib.Screen.GetView().Size.X, (uint)CluwneLib.Screen.GetView().Size.Y, true); _cleanupList.Add(_sceneTarget); _tilesTarget = new RenderImage("tilesTarget", (uint)CluwneLib.Screen.GetView().Size.X, (uint)CluwneLib.Screen.GetView().Size.Y, true); _cleanupList.Add(_tilesTarget); _overlayTarget = new RenderImage("OverlayTarget", (uint)CluwneLib.Screen.GetView().Size.X, (uint)CluwneLib.Screen.GetView().Size.Y, true); _cleanupList.Add(_overlayTarget); // _overlayTarget.SourceBlend = AlphaBlendOperation.SourceAlpha; // _overlayTarget.DestinationBlend = AlphaBlendOperation.InverseSourceAlpha; // _overlayTarget.SourceBlendAlpha = AlphaBlendOperation.SourceAlpha; //_overlayTarget.DestinationBlendAlpha = AlphaBlendOperation.InverseSourceAlpha; _composedSceneTarget = new RenderImage("composedSceneTarget", (uint)CluwneLib.Screen.GetView().Size.X, (uint)CluwneLib.Screen.GetView().Size.Y, ImageBufferFormats.BufferRGB888A8); _cleanupList.Add(_composedSceneTarget); _lightTarget = new RenderImage("lightTarget", CluwneLib.CurrentClippingViewport.Width, CluwneLib.CurrentClippingViewport.Height, ImageBufferFormats.BufferRGB888A8); _cleanupList.Add(_lightTarget); _lightTargetSprite = new CluwneSprite("lightTargetSprite", _lightTarget) { DepthWriteEnabled = false }; _cleanupSpriteList.Add(_lightTargetSprite); _lightTargetIntermediate = new RenderImage("lightTargetIntermediate", CluwneLib.CurrentClippingViewport.Width, CluwneLib.CurrentClippingViewport.Height, ImageBufferFormats.BufferRGB888A8); _cleanupList.Add(_lightTargetIntermediate); _lightTargetIntermediateSprite = new CluwneSprite("lightTargetIntermediateSprite", _lightTargetIntermediate) { DepthWriteEnabled = false }; _cleanupSpriteList.Add(_lightTargetIntermediateSprite); _gasBatch = new SpriteBatch(); //_gasBatch.SourceBlend = AlphaBlendOperation.SourceAlpha; //_gasBatch.DestinationBlend = AlphaBlendOperation.InverseSourceAlpha; //_gasBatch.SourceBlendAlpha = AlphaBlendOperation.SourceAlpha; //_gasBatch.DestinationBlendAlpha = AlphaBlendOperation.InverseSourceAlpha; _wallTopsBatch = new SpriteBatch(); //_wallTopsBatch.SourceBlend = AlphaBlendOperation.SourceAlpha; //_wallTopsBatch.DestinationBlend = AlphaBlendOperation.InverseSourceAlpha; //_wallTopsBatch.SourceBlendAlpha = AlphaBlendOperation.SourceAlpha; //_wallTopsBatch.DestinationBlendAlpha = AlphaBlendOperation.InverseSourceAlpha; _decalBatch = new SpriteBatch(); //_decalBatch.SourceBlend = AlphaBlendOperation.SourceAlpha; //_decalBatch.DestinationBlend = AlphaBlendOperation.InverseSourceAlpha; //_decalBatch.SourceBlendAlpha = AlphaBlendOperation.SourceAlpha; //_decalBatch.DestinationBlendAlpha = AlphaBlendOperation.InverseSourceAlpha; _floorBatch = new SpriteBatch(); _wallBatch = new SpriteBatch(); _gaussianBlur = new GaussianBlur(ResourceManager); _realScreenWidthTiles = (float)CluwneLib.Screen.Size.X / MapManager.TileSize; _realScreenHeightTiles = (float)CluwneLib.Screen.Size.Y / MapManager.TileSize; //Init GUI components _gameChat = new Chatbox(ResourceManager, UserInterfaceManager, KeyBindingManager); _gameChat.TextSubmitted += ChatTextboxTextSubmitted; UserInterfaceManager.AddComponent(_gameChat); //UserInterfaceManager.AddComponent(new StatPanelComponent(ConfigurationManager.GetPlayerName(), PlayerManager, NetworkManager, ResourceManager)); var statusBar = new StatusEffectBar(ResourceManager, PlayerManager); statusBar.Position = new Point((int)CluwneLib.Screen.Size.X - 800, 10); UserInterfaceManager.AddComponent(statusBar); var hotbar = new Hotbar(ResourceManager); hotbar.Position = new Point(5, (int)CluwneLib.Screen.Size.Y - hotbar.ClientArea.Height - 5); hotbar.Update(0); UserInterfaceManager.AddComponent(hotbar); #region Lighting quadRenderer = new QuadRenderer(); quadRenderer.LoadContent(); shadowMapResolver = new ShadowMapResolver(quadRenderer, ShadowmapSize.Size1024, ShadowmapSize.Size1024, ResourceManager); shadowMapResolver.LoadContent(); lightArea128 = new LightArea(ShadowmapSize.Size128); lightArea256 = new LightArea(ShadowmapSize.Size256); lightArea512 = new LightArea(ShadowmapSize.Size512); lightArea1024 = new LightArea(ShadowmapSize.Size1024); screenShadows = new RenderImage("screenShadows", CluwneLib.CurrentClippingViewport.Width, CluwneLib.CurrentClippingViewport.Height, ImageBufferFormats.BufferRGB888A8); _cleanupList.Add(screenShadows); screenShadows.UseDepthBuffer = false; shadowIntermediate = new RenderImage("shadowIntermediate", CluwneLib.CurrentClippingViewport.Width, CluwneLib.CurrentClippingViewport.Height, ImageBufferFormats.BufferRGB888A8); _cleanupList.Add(shadowIntermediate); shadowIntermediate.UseDepthBuffer = false; shadowBlendIntermediate = new RenderImage("shadowBlendIntermediate", CluwneLib.CurrentClippingViewport.Width, CluwneLib.CurrentClippingViewport.Height, ImageBufferFormats.BufferRGB888A8); _cleanupList.Add(shadowBlendIntermediate); shadowBlendIntermediate.UseDepthBuffer = false; playerOcclusionTarget = new RenderImage("playerOcclusionTarget", CluwneLib.CurrentClippingViewport.Width, CluwneLib.CurrentClippingViewport.Height, ImageBufferFormats.BufferRGB888A8); _cleanupList.Add(playerOcclusionTarget); playerOcclusionTarget.UseDepthBuffer = false; LightblendTechnique = IoCManager.Resolve<IResourceManager>().GetTechnique("lightblend"); Lightmap = IoCManager.Resolve<IResourceManager>().GetShader("lightmap"); playerVision = IoCManager.Resolve<ILightManager>().CreateLight(); playerVision.SetColor(0, 0, 0, 0); playerVision.SetRadius(1024); playerVision.Move(Vector2.Zero); #endregion _handsGui = new HandsGui(); _handsGui.Position = new Point(hotbar.Position.X + 5, hotbar.Position.Y + 7); UserInterfaceManager.AddComponent(_handsGui); var combo = new HumanComboGui(PlayerManager, NetworkManager, ResourceManager, UserInterfaceManager); combo.Update(0); combo.Position = new Point(hotbar.ClientArea.Right - combo.ClientArea.Width + 5, hotbar.Position.Y - combo.ClientArea.Height - 5); UserInterfaceManager.AddComponent(combo); var healthPanel = new HealthPanel(); healthPanel.Position = new Point(hotbar.ClientArea.Right - 1, hotbar.Position.Y + 11); healthPanel.Update(0); UserInterfaceManager.AddComponent(healthPanel); var targetingUi = new TargetingGui(); targetingUi.Update(0); targetingUi.Position = new Point(healthPanel.Position.X + healthPanel.ClientArea.Width, healthPanel.Position.Y - 40); UserInterfaceManager.AddComponent(targetingUi); var inventoryButton = new ImageButton { ImageNormal = "button_inv", Position = new Point(hotbar.Position.X + 172, hotbar.Position.Y + 2) }; inventoryButton.Update(0); inventoryButton.Clicked += inventoryButton_Clicked; UserInterfaceManager.AddComponent(inventoryButton); var statusButton = new ImageButton { ImageNormal = "button_status", Position = new Point(inventoryButton.ClientArea.Right, inventoryButton.Position.Y) }; statusButton.Update(0); statusButton.Clicked += statusButton_Clicked; UserInterfaceManager.AddComponent(statusButton); var craftButton = new ImageButton { ImageNormal = "button_craft", Position = new Point(statusButton.ClientArea.Right, statusButton.Position.Y) }; craftButton.Update(0); craftButton.Clicked += craftButton_Clicked; UserInterfaceManager.AddComponent(craftButton); var menuButton = new ImageButton { ImageNormal = "button_menu", Position = new Point(craftButton.ClientArea.Right, craftButton.Position.Y) }; menuButton.Update(0); menuButton.Clicked += menuButton_Clicked; UserInterfaceManager.AddComponent(menuButton); }
private void InitalizeLighting() { shadowMapResolver = new ShadowMapResolver(ShadowmapSize.Size1024, ShadowmapSize.Size1024, ResourceManager); shadowMapResolver.LoadContent(); lightArea128 = new LightArea(ShadowmapSize.Size128); lightArea256 = new LightArea(ShadowmapSize.Size256); lightArea512 = new LightArea(ShadowmapSize.Size512); lightArea1024 = new LightArea(ShadowmapSize.Size1024); screenShadows = new RenderImage("screenShadows", CluwneLib.Screen.Size.X, CluwneLib.Screen.Size.Y, ImageBufferFormats.BufferRGB888A8); _cleanupList.Add(screenShadows); screenShadows.UseDepthBuffer = false; shadowIntermediate = new RenderImage("shadowIntermediate", CluwneLib.Screen.Size.X, CluwneLib.Screen.Size.Y, ImageBufferFormats.BufferRGB888A8); _cleanupList.Add(shadowIntermediate); shadowIntermediate.UseDepthBuffer = false; shadowBlendIntermediate = new RenderImage("shadowBlendIntermediate", CluwneLib.Screen.Size.X, CluwneLib.Screen.Size.Y, ImageBufferFormats.BufferRGB888A8); _cleanupList.Add(shadowBlendIntermediate); shadowBlendIntermediate.UseDepthBuffer = false; playerOcclusionTarget = new RenderImage("playerOcclusionTarget", CluwneLib.Screen.Size.X, CluwneLib.Screen.Size.Y, ImageBufferFormats.BufferRGB888A8); _cleanupList.Add(playerOcclusionTarget); playerOcclusionTarget.UseDepthBuffer = false; LightblendTechnique = IoCManager.Resolve<IResourceManager>().GetTechnique("lightblend"); Lightmap = IoCManager.Resolve<IResourceManager>().GetShader("lightmap"); playerVision = IoCManager.Resolve<ILightManager>().CreateLight(); playerVision.SetColor(Color.Blue); playerVision.SetRadius(1024); playerVision.Move(new Vector2f()); _occluderDebugTarget = new RenderImage("debug", CluwneLib.Screen.Size.X, CluwneLib.Screen.Size.Y); }