private void LevelToGame(object sender, EventArgs e) { GameBoard.Show(); char[,] map = DesignControl.GetMap(); string mapString = FilerControl.ArrayToString(map); GameBoard.SetMap(mapString); GameBoard.MakeMap(); }
public void Save(object sender, EventArgs e) { FilerControl.ShowForm(); FilerControl.Ex_Save(DesignController.GetMap()); }